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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_inspector.cpp
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Author
2021-12-06
Fix EditorPlugin.remove_inspector_plugin() instance cleanup
Haoyu Qiu
2021-11-30
Rename all methods that return `ScrollBar` nodes to `get_*_scroll_bar()`
Michael Alexsander
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Merge pull request #53987 from groud/tile_data_inspector_plugin
Rémi Verschelde
2021-11-10
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-11-08
Add property value pinning
Pedro J. Estébanez
2021-11-07
Unify determination of default property values
Pedro J. Estébanez
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-10-26
Implement polygons editors in the tiles selection mode
Gilles Roudière
2021-10-05
Use a yellow color for editable children properties instead of red
Hugo Locurcio
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-16
Merge pull request #52376 from rcorre/prop_path_copy_fix
Rémi Verschelde
2021-09-15
Merge pull request #32068 from aaronfranke/transform-editor
Rémi Verschelde
2021-09-14
Merge pull request #52636 from Jummit/highlight_categories
Gilles Roudière
2021-09-14
Merge pull request #52259 from jmb462/fix-ctrl-V-wrong-behavior-in-inspector-...
Rémi Verschelde
2021-09-13
Highlight hovered inspector categories
Jummit
2021-09-07
Fix undo/redo for properties set as PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED
PouleyKetchoupp
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-09-05
Apply set_read_only() to child classes of EditorProperty elements
Silc 'Tokage' Renew
2021-09-03
Don't handle property_editor shortcuts on release.
Ryan Roden-Corrent
2021-08-31
Reformat Transform(2D) inspector menus
Aaron Franke
2021-08-30
Fix CTRL+V doesn't work properly in inspector textedit
jmb462
2021-08-27
Fix crash on scenes with tool scripts and mismatched node types
SaracenOne
2021-08-23
Copy/Paste property paths/values in inspector.
Ryan Roden-Corrent
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-19
Fix capsule height/radius setters with linked properties
PouleyKetchoupp
2021-08-13
Fix incorrect word block colors in the inspector tooltip
Yuri Roubinsky
2021-08-06
Fix theme property descriptions in the Inspector
Yuri Sizov
2021-08-02
Fix up property reversion
Pedro J. Estébanez
2021-07-30
Rationalize property reversion
Pedro J. Estébanez
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Merge pull request #50648 from foxydevloper/remove-weird-prints
Rémi Verschelde
2021-07-19
Remove random prints for some shader actions
foxydevloper
2021-07-19
Merge pull request #50517 from KoBeWi/🌳💣
Rémi Verschelde
2021-07-19
Assign value to property by dropping to scene tree
kobewi
2021-07-18
Optimize StringName usage
reduz
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Add right-to-left layout support for `EditorSpinSlider`.
bruvzg
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-02
Use bold fonts in editor
reduz
2021-05-26
Fixed console error spam (about invalid edited scene index)
Yuri Roubinsky
2021-05-23
Change frame_coords to Vector2i
kobewi
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