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path: root/editor/editor_inspector.cpp
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2022-04-05[Input] Add extra `shortcut_input` input processing step to process Unicode ↵bruvzg
character input with Alt / Ctrl modifiers, after processing of shortcuts.
2022-03-28Fix inspector group name capitalizationFireForge
2022-03-28Add property name style toggle to InspectorHaoyu Qiu
2022-03-24Refactor Object metadatareduz
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change. * Metadata now exposed as individual properties. * Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace. * Added the ability to Add/Remove metadata properties to the inspector. This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-18Improve inspector filteringHaoyu Qiu
2022-03-13Merge pull request #59102 from rcorre/copy-project-configRémi Verschelde
2022-03-13Copy full project setting path from dialog.Ryan Roden-Corrent
The EditorProperty UI elements for project settings are created from SectionedInspector, which has a prefix added to each property path. Each EditorProperty needs to be made aware of this path so copy_property_path copies the full path, and not just the suffix. Fixes #59020.
2022-03-12Initialize bools in the headers in editorAaron Franke
2022-03-10Merge pull request #58706 from timothyqiu/property-i18nRémi Verschelde
2022-03-09Remove VARIANT_ARG* macrosreduz
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-05Fix color pickers closing in editor settingskobewi
2022-03-04Make EditorSpinSlider label color a theme propertyFireForge
2022-03-03i18n: Make property paths and categories translatableHaoyu Qiu
2022-02-16Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcodeRémi Verschelde
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
2022-02-16Port existing _notification code to use switch statements (part 1/3)jmb462
2022-02-15Merge pull request #58125 from fire-forge/editor_property_overlap_fixRémi Verschelde
Fix EditorProperty icon overlapping text with checkbox
2022-02-13Fix EditorProperty text and icon overlap bugsFireForge
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-10Reorganize inspector layout workflow for Control nodesYuri Sizov
2022-02-09Unify array, dictionary, and inspector array editorsFireForge
2022-02-08Display built-in script names in the inspectorkobewi
2022-02-08Merge pull request #57796 from akien-mga/revert-sname-theme-settersRémi Verschelde
2022-02-08Re-add missing `SNAME` macros in `get_theme_*` callsRémi Verschelde
They were removed in the previous commit reverting the addition of `SNAME` to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters.
2022-02-08Refactor some object type checking code with `cast_to`Rémi Verschelde
Less stringly typed logic, and less String allocations and comparisons.
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-02-06Add missing SNAME macro optimization in some function callsjmb462
2022-02-04Cleanup and move char functions to the `char_utils.h` header.bruvzg
2022-02-03Merge pull request #57562 from AnilBK/string-add-containsRémi Verschelde
String: Add contains().
2022-02-04String: Add contains().Anilforextra
2022-02-03Remove get_focus_owner() from Control, replaced by ↵Gilles Roudière
get_viewport()->gui_get_focus_owner()
2022-02-02EditorHelpBit: Fix content height fit and RTL theme propagationRémi Verschelde
This reverts #51619 and fixes the issue properly, as well as enabling `fit_content_height` which is necessary following #57304. Fixes #57174. Also adds a placeholder for property and signal tooltips with no description, factoring the code while at it. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-01-28Improve some signal bindings to use specific `Object` subtypesRémi Verschelde
2022-01-26Rename String::is_subsequence_ofi to String::is_subsequence_ofnWilson E. Alvarez
2022-01-23Merge pull request #56474 from brennengreen/keying-boundsRémi Verschelde
2022-01-20Store panels and docks singletons in their own classestrollodel
2022-01-19[Editor] Move some animation specific keying logic out of inspector.Fabio Alessandrelli
Most of the custom logic to handle special keying cases is now inside the AnimationPlayerEditorPlugin. The EditorInspector now emits a signal when inspecting a new object.
2022-01-07[Editor] Fix inspector keying signals argument count.Fabio Alessandrelli
The second parameter of the signals `EditorInspector.property_keyed` and `EditorProperty.property_keyed_with_value` can be NIL, causing the event to fire with less arguments when using `emit_signal` that accepts Variant arguments, so we use the pointer version instead.
2022-01-04add bounds to next keying nextBrennen Green
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-03Merge pull request #55487 from YeldhamDev/scroll_bikesheddingRémi Verschelde
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2021-12-11Stop asuming a default value of NIL means there's no defaultPedro J. Estébanez
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-07ScrollContainer's scrollbar visibility is now enumkobewi
2021-12-06Merge pull request #55662 from ↵Rémi Verschelde
KoBeWi/update_minimum_size_changed_to_update_minimum_size
2021-12-06Fix bad popups offset in editor with single window offjmb462
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06Rename minimum_size_changed() methodkobewi