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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_inspector.cpp
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Author
2021-07-19
Remove random prints for some shader actions
foxydevloper
2021-07-19
Merge pull request #50517 from KoBeWi/🌳💣
Rémi Verschelde
2021-07-19
Assign value to property by dropping to scene tree
kobewi
2021-07-18
Optimize StringName usage
reduz
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Add right-to-left layout support for `EditorSpinSlider`.
bruvzg
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-02
Use bold fonts in editor
reduz
2021-05-26
Fixed console error spam (about invalid edited scene index)
Yuri Roubinsky
2021-05-23
Change frame_coords to Vector2i
kobewi
2021-05-21
Fix usage of String.left()
kobewi
2021-05-20
Change behavior of String.right
Tomasz Chabora
2021-05-04
Provide a way to hook into Inspectors UndoRedo.
Gilles Roudière
2021-04-05
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-13
Fix EditorInspector not updating its theme on rare occasions
Michael Alexsander
2021-02-18
Refactor Process Mode
reduz
2021-02-18
Reorganize Project Settings
reduz
2021-02-12
Improved Inspector Sub-Resource Editing
reduz
2021-02-10
Removed _change_notify
reduz
2021-01-31
Simplify Script Variables Population
Nathan Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-09
Refactored variant constructor logic
reduz
2020-10-27
Fixes property revert for inherited child nodes
Haoyu Qiu
2020-10-27
Fixes property revert after saving instanced scene
Haoyu Qiu
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-09-25
Revert "Fix editor inspector refresh not working"
Rémi Verschelde
2020-09-02
Fix editor inspector refresh not working
Eric M
2020-08-25
Added ability to unfold editor sections when dragging and dropping.
Eric M
2020-07-06
Support built-in scripts for inspector categories
Tomasz Chabora
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-07-01
Add script class categories to EditorInspector.
willnationsdev
2020-05-28
Use translated docs in PropertySelector
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-03
Stopped trying to revert to default values when script implementation of prop...
Eric M
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Reworked tooltips to use the popup system.
Juan Linietsky
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