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path: root/editor/editor_inspector.cpp
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2022-09-21Fix EditorInspectorCategory minimum size calculationRindbee
Calculated using the same theme property values as in `NOTIFICATION_DRAW`, keeping the width at `0` and calculating only the height.
2022-09-19Merge pull request #66108 from Zylann/editor_inspector_get_selected_pathRémi Verschelde
Expose `EditorInspector.get_selected_path`
2022-09-19Expose `EditorInspector.get_selected_path`Marc Gilleron
2022-09-19Expose `EditorProperty._set_read_only` virtual methodMarc Gilleron
2022-09-16Merge pull request #60786 from Rindbee/update-editor-property-statusRémi Verschelde
Update checked based on the variant type of the value
2022-09-16Merge pull request #65868 from timothyqiu/metadata-crashRémi Verschelde
Fix crash open opening Add Metadata dialog
2022-09-16Fix crash open opening Add Metadata dialogHaoyu Qiu
2022-09-15Fix empty text in the add button when editing nodes with itemsMichael Alexsander
2022-09-16Update checked based on the variant type of the valueRindbee
In `EditorProperty::update_revert_and_pin_status`, if `checkable` is `true`, update `checked` based on the variant type of the value, and rename the function as `EditorProperty::update_editor_property_status`. **Known problems:** 1. Unable to check Checkbox for properties of type `Object` when it is unchecked. This is probably because during value store/fetch, the `nullptr` (variant type is `Variant::OBJECT`) eventually becomes `Variant()` (variant type is `Variant::NIL`). 2. For theme overrides, click the revert icon will uncheck the Checkbox. This is probably because `EditorPropertyRevert::get_property_revert_value` returns `Variant()`.
2022-09-14Merge pull request #65430 from SaracenOne/read_only_arrayRémi Verschelde
Add read-only mode to inspector array and dictionary viewer.
2022-09-08Make `Vector2i` values paired with `EDSCALE` be just `Vector2`Michael Alexsander
2022-09-07Fix key mapping changes when moving from macOS to other platformbruvzg
Removes separate `Command` key (use `Meta` instead). Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07Merge pull request #58617 from KoBeWi/custom_somethingRémi Verschelde
Improve handling of custom types
2022-09-06Improve naming of theme properties throughout GUI codeYuri Sizov
Rename ItemList's bg -> panel Rename ItemList's bg_focus -> focus Rename ProgressBar's bg -> background Rename ProgressBar's fg -> fill Rename Tree's bg -> panel Rename Tree's bg_focus -> focus Rename ScrollContainer's bg -> panel Rename FileDialog's *_icon_modulate -> *_icon_color Rename FileDialog's files_disabled -> file_disabled_color Rename CheckButton's on/off -> checked/unchecked Rename check_v_adjust -> check_v_offset
2022-09-06Add read-only mode to inspector array and dictionary viewer.SaracenOne
2022-09-05Improvements to multi-node editingFireForge
- Show revert button for properties that are not default for all selected nodes - Show property documentation tooltips - Show common class name and icon and number of selected nodes in EditorPath, e.g. "Node2D (4 Selected)" - Hide metadata for MultiNodeEdit and AnimationMultiTrackKeyEdit - Hide script for MultiNodeEdit
2022-09-05Improve handling of custom typeskobewi
2022-09-01Improve the editor's Add Metadata dialogHugo Locurcio
- Mention the node name in the dialog title. - Improve error messages to be more descriptive.
2022-08-30Merge pull request #64377 from Mickeon/rename-canvas-redrawRémi Verschelde
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29Add missing parameters for signal in docsAtlinx
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29Revert "Remove NOTIFICATION_ENTER_TREE when paired with ↵Rémi Verschelde
NOTIFICATION_THEME_CHANGED" This reverts commit 4b817a565cab8af648c88cfc7ab6481e86ee3625. Fixes #64988. Fixes #64997. This caused several regressions (#64988, #64997, https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605) which point at a flaw in the current logic: - `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with `NOTIFCATION_THEME_CHANGED` as introduced in #62845. - Some classes use their `THEME_CHANGED` to cache theme items in member variables (e.g. `style_normal`, etc.), and use those member variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE` notification is now deferred, they end up accessing invalid state and this can lead to not applying theme properly (e.g. for EditorHelp) or crashing (e.g. for EditorLog or CodeEdit). So we need to go back to the drawing board and see if `THEME_CHANGED` can be called earlier so that the previous logic still works? Or can we refactor all engine code to make sure that: - `ENTER_TREE` and similar do not depend on theme properties cached in member variables. - Or `THEME_CHANGE` does trigger a general UI update to make sure that any bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE` does arrive for the first time. But that means having a temporary invalid (and possibly still crashing) state, and doing some computations twice which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-28Merge pull request #64885 from Mickeon/rename-tooltip-hintRémi Verschelde
Rename `hint_tooltip` to `tooltip_text` & setter getter
2022-08-27Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGEDAaron Record
2022-08-27Rename `hint_tooltip` to `tooltip_text` & setgetMicky
`hint_tooltip` -> `tooltip_text` `set_tooltip` -> `set_tooltip_text` `_get_tooltip` -> `get_tooltip_text` Updates documentation, too.
2022-08-26Remove Inspector tooltip hack that never actually workedYuri Sizov
2022-08-25Merge pull request #64270 from timothyqiu/close-keyingRémi Verschelde
Fix overlapping keying and remove button in Inspector
2022-08-23Disable editing properties in foreign resourcesSaracenOne
from imported scenes or objects returning true from a function named '_is_read_only' and disable resaving imported resources.
2022-08-22Add per-scene UndoRedokobewi
2022-08-18Make `property_*_revert` methods multilevel and expose them for scriptingYuri Sizov
2022-08-11Fix overlapping keying and remove button in InspectorHaoyu Qiu
2022-08-10Fix document display in inspector for propertiesXwdit
2022-08-08Merge pull request #62868 from fire-forge/array-resize-sizeRémi Verschelde
Use a SpinBox in the inspector array resize dialog
2022-08-06Merge pull request #63712 from object71/fix-export-issuesRémi Verschelde
2022-08-04Fixup array property inspectorRicardo Buring
2022-08-04Merge pull request #63894 from fire-forge/add-metadata-buttonRémi Verschelde
Add spacing above the "Add Metadata" button
2022-08-03Removed faulty function update after get_property_list.Hristo Stamenov
The function tried to rearrange properties but that lead to problems with duplication or deleted properties. Implemented the logic that that function did inside the get_property_list both for tool scripts and non-tool scripts.
2022-08-02Add 4px of spacing above the "Add Metadata" buttonFireForge
2022-08-02Clean-up array editingreduz
2022-07-31Merge pull request #63429 from RandomShaper/indicate_overriddenRémi Verschelde
2022-07-31Merge pull request #62936 from Xwdit/script_doc_inspector_propertyRémi Verschelde
2022-07-30Improve usability of non-default values in the property inspectorPedro J. Estébanez
- Provide a visual indication that a (sub)group contains non-default (revertable) values when it's collapsed. - Add a new option to the inspector's tools menu for expanding only (sub)groups containing properties with non-default values.
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-27Merge pull request #63351 from fire-forge/array-colorsRémi Verschelde
2022-07-27Merge pull request #58443 from object71/fix-editor-properties-deleted-by-mistakeRémi Verschelde
2022-07-27Reduce contrast in inspector array element backgroundsFireForge
Co-authored-by: reduz <reduzio@gmail.com>
2022-07-24Avoid crash when when the editor_property_map is empty.K. S. Ernest (iFire) Lee
2022-07-14Fix document not showing for script properties in inspectorXwdit
2022-07-13Merge pull request #59680 from fire-forge/property-helpRémi Verschelde
Add "Open Documentation" button to EditorProperty context menu
2022-07-11Add "Open Documentation" button to EditorProperty context menuFireForge