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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_inspector.cpp
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Author
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-13
Fix EditorInspector not updating its theme on rare occasions
Michael Alexsander
2021-02-18
Refactor Process Mode
reduz
2021-02-18
Reorganize Project Settings
reduz
2021-02-12
Improved Inspector Sub-Resource Editing
reduz
2021-02-10
Removed _change_notify
reduz
2021-01-31
Simplify Script Variables Population
Nathan Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-09
Refactored variant constructor logic
reduz
2020-10-27
Fixes property revert for inherited child nodes
Haoyu Qiu
2020-10-27
Fixes property revert after saving instanced scene
Haoyu Qiu
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-09-25
Revert "Fix editor inspector refresh not working"
Rémi Verschelde
2020-09-02
Fix editor inspector refresh not working
Eric M
2020-08-25
Added ability to unfold editor sections when dragging and dropping.
Eric M
2020-07-06
Support built-in scripts for inspector categories
Tomasz Chabora
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-07-01
Add script class categories to EditorInspector.
willnationsdev
2020-05-28
Use translated docs in PropertySelector
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-03
Stopped trying to revert to default values when script implementation of prop...
Eric M
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Reworked tooltips to use the popup system.
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-20
i18n: Add support for translating the class reference
Rémi Verschelde
2020-03-19
Merge pull request #35712 from KoBeWi/theheme_spy
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-05
Signals: Don't pass default binds to EditorProperty property_changed
Rémi Verschelde
2020-03-03
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-26
Don't show a copy of the property's name in the inspector's tooltip if there'...
Michael Alexsander
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-31
Merge pull request #33047 from silvanocerza/settings-search
Rémi Verschelde
2020-01-29
Show theme property descriptions in the inspector
Tomasz Chabora
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
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