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path: root/editor/editor_help_search.cpp
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2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
2020-02-25Rename `scancode` to `keycode`.bruvzg
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-20Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky
objects and made them default.
2020-02-11Texture refactorJuan Linietsky
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-30Merge pull request #34642 from timothyqiu/help-searchRémi Verschelde
Improves Search Help dialog
2019-12-28Improves Search Help dialogHaoyu Qiu
* Applies `EDSCALE` to various sizes * Adds missing `TTR`s to translatable strings
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-11-25Fixed missing scrolling in Search Help Dialog.dankan1890
Fix #33675
2019-09-08Adds fuzzy search for help search dialogGuilherme Felipe
2019-08-20Include setters and getters in help searchTomasz Chabora
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-06-25Fix certain items not appearing in search tree when a feature profile is setMichael Alexsander Silva Dias
2019-06-06Make docs search hide nodes disabled by the editor feature profileMichael Alexsander Silva Dias
2019-03-06Cleanup relationship line coding after 5f079e2Michael Alexsander Silva Dias
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-12Merge pull request #24241 from Rubonnek/move-to-initializer-listRémi Verschelde
Moved member variables to initializer list
2018-12-11Moved member variables to initializer listWilson E. Alvarez
2018-12-11Fix "blocked > 0" error when selecting an item in the Search Help dialogMichael Alexsander Silva Dias
2018-12-04Move "Dialog Bounds" from the Editor Settings to project's metadataMichael Alexsander Silva Dias
2018-11-26Restore previous scroll position when reopening the search help dialog with ↵Michael Alexsander Silva Dias
a old search
2018-11-22Make the buttons in the unified help dialog not steal focusMichael Alexsander Silva Dias
2018-11-22General fixes for the new unified help searchMichael Alexsander Silva Dias
2018-11-20Unify editor class and reference searchRay Koopa
Co-authored-by: Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>