Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky | |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky | |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde | |
Fix non-latin layout scancodes on Linux, adds access to physical scancodes. | |||
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde | |
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one). | |||
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde | |
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.) | |||
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg | |
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes). | |||
2020-02-20 | Reworked signal connection system, added support for Callable and Signal ↵ | Juan Linietsky | |
objects and made them default. | |||
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-30 | Merge pull request #34642 from timothyqiu/help-search | Rémi Verschelde | |
Improves Search Help dialog | |||
2019-12-28 | Improves Search Help dialog | Haoyu Qiu | |
* Applies `EDSCALE` to various sizes * Adds missing `TTR`s to translatable strings | |||
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |
2019-11-25 | Fixed missing scrolling in Search Help Dialog. | dankan1890 | |
Fix #33675 | |||
2019-09-08 | Adds fuzzy search for help search dialog | Guilherme Felipe | |
2019-08-20 | Include setters and getters in help search | Tomasz Chabora | |
2019-07-07 | Fixes minor issues found by static analyzer | qarmin | |
2019-06-25 | Fix certain items not appearing in search tree when a feature profile is set | Michael Alexsander Silva Dias | |
2019-06-06 | Make docs search hide nodes disabled by the editor feature profile | Michael Alexsander Silva Dias | |
2019-03-06 | Cleanup relationship line coding after 5f079e2 | Michael Alexsander Silva Dias | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-12 | Merge pull request #24241 from Rubonnek/move-to-initializer-list | Rémi Verschelde | |
Moved member variables to initializer list | |||
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez | |
2018-12-11 | Fix "blocked > 0" error when selecting an item in the Search Help dialog | Michael Alexsander Silva Dias | |
2018-12-04 | Move "Dialog Bounds" from the Editor Settings to project's metadata | Michael Alexsander Silva Dias | |
2018-11-26 | Restore previous scroll position when reopening the search help dialog with ↵ | Michael Alexsander Silva Dias | |
a old search | |||
2018-11-22 | Make the buttons in the unified help dialog not steal focus | Michael Alexsander Silva Dias | |
2018-11-22 | General fixes for the new unified help search | Michael Alexsander Silva Dias | |
2018-11-20 | Unify editor class and reference search | Ray Koopa | |
Co-authored-by: Michael Alexsander Silva Dias <michaelalexsander@protonmail.com> |