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path: root/editor/editor_help.cpp
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2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
2020-02-25Rename `scancode` to `keycode`.bruvzg
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-20Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky
objects and made them default.
2020-02-13Tweak the editor help comment color for better readabilityHugo Locurcio
2020-02-11Texture refactorJuan Linietsky
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
2020-01-27Don't show an Online Tutorials section if the class has no tutorialsHugo Locurcio
2020-01-17show parametric setters and getters in editor helpLakshay Angrish
2020-01-16i18n: Sync translation template with current sourceRémi Verschelde
2020-01-15doc: Move the class description to be just below the brief descriptionHugo Locurcio
- Drop the "Brief description" header as it became redundant with this change. - Fix a bug in the editor help where an extraneous newline was added after the header if the class isn't inherited by any others. - Remove the Category line in the rST markup as it's not useful for API users.
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-12-14Show enum class name when not on the same doc pageHaoyu Qiu
Variant.Type and Variant.Operator are listed on GlobalScope page instead of Variant. The `Variant` prefix should not be omitted on that page.
2019-12-13Makes int and bool clickable in documentationHaoyu Qiu
Also adjusted the way to check empty strings.
2019-11-14Fix incorrect error label color when switching from light to dark themeYuri Roubinsky
2019-11-14Fix "matches" label color in light themeYuri Roubinsky
2019-10-31Code sections improvements in editor helpPouleyKetchoupp
- Removed extra new lines around code blocks - Different color for code and code blocks to make them more visible
2019-10-25Recalculate margin based on help source font sizevolzhs
2019-10-22Prevents segfault on _class_desc_resized at exit Yuri Roubinsky
2019-10-15Fix incorrect coloring of in-editor documentation when theme changedYuri Roubinsky
2019-10-10Add shortcut Shift + F3 to search pervious in the built-in docsMarqus
When using the built-in docs, Godot would not support the shortcut "Shift + F3" to search for the previous occurrence of the search entry text, thus causing an inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to using them in the "ScriptTextEditor". The previous parameter of the function "EditorHelp::_search()" in the class "editor_help" seems to be unused, thus replaced with a bool representing to search for previous search entry text or not. By adding the shortcut to Godot's "ScriptEditor", this commit now improves Godot's consistensy when using shortcuts. Fixes #31147. Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-03Applied the same kind of ordering to methods descriptionHanif Bin Ariffin
Previously, the ordering did not match. This could be improved by doing the filtering behorehand, then we simply access them. This will make sure that future changes to one is reflected to the other (because we are only doing it once)
2019-09-24Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docsRémi Verschelde
Add overriden properties to the documentation
2019-09-24Merge pull request #32225 from Calinou/improve-editor-help-displayRémi Verschelde
Improve the editor help display
2019-09-20Improve the editor help displayHugo Locurcio
- Write the type after the parameter name for consistency with the GDScript static typing syntax. - Remove ":" after headers since they're already distinguished by their size. - Remove spaces before/aftere parentheses in method/signal argument lists.
2019-09-08Find the previous match in the editor help when pressing Shift + EnterHugo Locurcio
2019-09-04Add overriden properties to the documentationBojidar Marinov
Fixes #31855
2019-08-30Increase line spacing in the editor help and asset library descriptionsHugo Locurcio
This makes for more readable text.
2019-08-23Add horizontal margins to the editor help based on widthHugo Locurcio
This decreases the number of characters per line, and therefore helps make the editor help more readable.
2019-08-13Make the script search have a proper matches counterMichael Alexsander Silva Dias
2019-08-09Show matches found when searching the docsMichael Alexsander Silva Dias
2019-07-15Fixed editor_doc properties font alignment bugunknown
2019-07-08Use base `Color()` constructors instead of `Color::html()`Hugo Locurcio
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated.
2019-07-01Merge pull request #29815 from NilsIrl/plus_file_1Rémi Verschelde
Replace ` + "/" + ` with `String::file_add()`
2019-06-27Add default values to the editor help, docs, and generated RSTBojidar Marinov
Also, make spacing of "=" in the editor help a bit more consistent. Closes #16086
2019-06-27Merge pull request #29941 from qarmin/redundant_code_and_othersRémi Verschelde
Remove redundant code, possible NULL pointers and others
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-23Replace ` + "/" + ` with `String::file_add()`Nils ANDRÉ-CHANG
2019-06-20Fix for #29810Elia Sarti
Ensure indentation works properly in rich text Fix formatting
2019-06-15Add support for bold fonts in the editor helpHugo Locurcio
This also makes it possible to use the strikethrough tag (`[s]`) in the editor help.
2019-06-05Use uppercase for all hexadecimal constants in the editor helpHugo Locurcio
2019-04-27Fix the unclickable links inside the docDaw11
Fixes #27384
2019-04-05Merge pull request #27465 from ↵Rémi Verschelde
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support
2019-03-29EditorHelp, makerst: Improve enum ref resolving and constant ref supportIgnacio Etcheverry
Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class. Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
2019-03-27Use the accent color to highlight selected textHugo Locurcio
This makes selections easier to see, while making them fit better within the editor theme. This closes #22552.
2019-02-17Fix description size in "New Node" dialogMichael Alexsander Silva Dias
2019-02-10General cleanup of script and doc search barsMichael Alexsander Silva Dias
2019-01-31Moved script editor search bar to the bottom, so it doesn't shift everything ↵Marc Gilleron
down
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-11-20Unify editor class and reference searchRay Koopa
Co-authored-by: Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>