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path: root/editor/editor_fonts.cpp
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2018-02-28Add an hinting mode setting to DynamicFontsHugo Locurcio
- Editor font hinting can now be tweaked in the Editor Settings. - DynamicFonts used in projects now have tweakable hinting settings in their DynamicFontData child. Changes will be visible upon reloading the scene in the editor.
2018-01-08Set source code font with ttf, otfvolzhs
renamed interface/editor/custom_font to interface/editor/main_font moved text_editor/theme/font to interface/editor/code_font renamed interface/editor/font_size to interface/editor/main_font_size renamed interface/editor/source_code_size to interface/editor/code_font_size
2018-01-05Drop obsolete bitmap doc fontsRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-03Merge pull request #15073 from volzhs/editor-custom-fontRémi Verschelde
Use .ttf or .otf file for editor custom font
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-27Fix text editor status fontvolzhs
mistake from https://github.com/godotengine/godot/commit/15986ea343#diff-e7b153431ed956907f3ee3ef07ac59dd
2017-12-27Use .ttf or .otf file for editor custom fontvolzhs
2017-11-26Merge pull request #13222 from Calinou/tweak-editor-help-font-sizesRémi Verschelde
Tweak editor help font sizes for better readability
2017-11-24Tweak editor help font sizes for better readabilityHugo Locurcio
2017-11-24Remove option for the rulers graduations font sizeGilles Roudiere
2017-11-09Fix theme with custom font.Daniel J. Ramirez
2017-11-09Fixed project manager and dialog fonts.Daniel J. Ramirez
2017-10-02Merge pull request #11646 from djrm/pr_visual_improvementsPoommetee Ketson
Several visual improvements.
2017-09-29EditorSettings: Move interface/ properties to interface/editorAndreas Haas
Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories.
2017-09-28Several visual improvements.Daniel J. Ramirez
Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes.
2017-09-25Add font size setting for output panelvolzhs
2017-09-20Merge pull request #11309 from djrm/pr_hack_fontRémi Verschelde
Changed Mononoki font to Hack font
2017-09-17Implements rulersGilles Roudiere
2017-09-17Changed Mononoki font to Hack fontDaniel J. Ramirez
2017-09-14Changed source font to Mononoki.Daniel J. Ramirez
2017-09-03Fixed some metrics (some issues caused by the new Noto Sans font).Daniel J. Ramirez
plus other minor fixes
2017-08-31Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thaivolzhs
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.