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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_folding.h
Age
Commit message (
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-04-11
No more metadata and dependency indices kept in resources saved.
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-11-25
Rewrite code for unfolding and make it automatic on scene load, which works b...
Juan Linietsky
2018-10-29
Automatically unfold sections of properties that someone else edited (no loca...
Juan Linietsky
2018-10-29
Moved folding outside the resource files, now saved outside the project.
Juan Linietsky