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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_folding.cpp
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Author
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-05
Fix EditorFolding crash when switching scenes
Thakee Nathees
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-12
Prevent crash when scene has path, but no file
Tomasz Chabora
2019-05-20
Style: Fix issues with clang-format 8.0
Rémi Verschelde
2019-04-11
No more metadata and dependency indices kept in resources saved.
Juan Linietsky
2019-04-10
EditorFolding ignores hidden properties for folded resources (fixes #26663)
PouleyKetchoupp
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-30
Add check in folding to see if the nodepath exists to avoid message spam.
K. S. Ernest (iFire) Lee
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-11-28
Fix style issues and signature mismatch
Rémi Verschelde
2018-11-25
Rewrite code for unfolding and make it automatic on scene load, which works b...
Juan Linietsky
2018-11-18
Properly reset canvas state after drawing, fixes #18860
Juan Linietsky
2018-10-30
Remove "save folding for:" message when saving
Michael Alexsander Silva Dias
2018-10-29
Automatically unfold sections of properties that someone else edited (no loca...
Juan Linietsky
2018-10-29
Moved folding outside the resource files, now saved outside the project.
Juan Linietsky