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path: root/editor/editor_folding.cpp
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2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-11-12Prevent crash when scene has path, but no fileTomasz Chabora
2019-05-20Style: Fix issues with clang-format 8.0Rémi Verschelde
2019-04-11No more metadata and dependency indices kept in resources saved.Juan Linietsky
-Node folding is now saved externally together with the properties -External resources remember their ID when scenes are saved.
2019-04-10EditorFolding ignores hidden properties for folded resources (fixes #26663)PouleyKetchoupp
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-01-30Add check in folding to see if the nodepath exists to avoid message spam.K. S. Ernest (iFire) Lee
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2019-01-01Fix missing/malformed license headersRémi Verschelde
2018-11-28Fix style issues and signature mismatchRémi Verschelde
2018-11-25Rewrite code for unfolding and make it automatic on scene load, which works ↵Juan Linietsky
better.
2018-11-18Properly reset canvas state after drawing, fixes #18860Juan Linietsky
2018-10-30Remove "save folding for:" message when savingMichael Alexsander Silva Dias
2018-10-29Automatically unfold sections of properties that someone else edited (no ↵Juan Linietsky
local info exists).
2018-10-29Moved folding outside the resource files, now saved outside the project.Juan Linietsky