index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
editor_folding.cpp
Age
Commit message (
Collapse
)
Author
2019-04-11
No more metadata and dependency indices kept in resources saved.
Juan Linietsky
-Node folding is now saved externally together with the properties -External resources remember their ID when scenes are saved.
2019-04-10
EditorFolding ignores hidden properties for folded resources (fixes #26663)
PouleyKetchoupp
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
Fixes #25316.
2019-01-30
Add check in folding to see if the nodepath exists to avoid message spam.
K. S. Ernest (iFire) Lee
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
Happy new year to the wonderful Godot community!
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-11-28
Fix style issues and signature mismatch
Rémi Verschelde
2018-11-25
Rewrite code for unfolding and make it automatic on scene load, which works ↵
Juan Linietsky
better.
2018-11-18
Properly reset canvas state after drawing, fixes #18860
Juan Linietsky
2018-10-30
Remove "save folding for:" message when saving
Michael Alexsander Silva Dias
2018-10-29
Automatically unfold sections of properties that someone else edited (no ↵
Juan Linietsky
local info exists).
2018-10-29
Moved folding outside the resource files, now saved outside the project.
Juan Linietsky