Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-19 | Added ability for multiple images to be imported as an atlas | Juan Linietsky | |
This adds support for groups in the import system, which point to a single file. Add property hint for saving files in file field | |||
2019-02-26 | -Properly handle missing ETC support on export | Juan Linietsky | |
-Added ability for resource importers to save metadata -Added ability for resource importers to validate depending on project settings | |||
2019-01-21 | Add function to obtain filesystem type from DirAccess. | Juan Linietsky | |
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946 | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-20 | Reworked how non-imported resources are reloaded on change, fixes #19852 | Juan Linietsky | |
2018-10-29 | Moved folding outside the resource files, now saved outside the project. | Juan Linietsky | |
2018-10-05 | Fixes to baker, restored xatlas and fixed bake options. | Juan Linietsky | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-14 | Add custom icons to script classes. | Will Nations | |
2018-07-15 | Global class names (and GDScript support for it) | Juan Linietsky | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-24 | Changed reimport logic to also check md5 before reimporting, fixes #13135 | Juan Linietsky | |
Has the nice side effect that you can share your .import folder or rename your project and godot wont reimport stuff. | |||
2017-09-20 | Fix import order, so scenes are imported after textures. | Juan Linietsky | |
Also fix bugs when meshes are always generated. | |||
2017-08-29 | Added nice icon to show when a file is broken on import. | Juan Linietsky | |
2017-08-29 | Fix constant reimport on broken files, closes #9930 | Juan Linietsky | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-17 | Several improvements and fixes to import system. Might fix many issues ↵ | Juan Linietsky | |
opened, but have to check in detail.. | |||
2017-08-15 | Removing a Resource also deletes imported files. | Andreas Haas | |
2017-06-16 | Fix EditorFileSystem duplicating root folder in new folders | Bojidar Marinov | |
Also, add some uninitialized variables into constructors (I like to applease cppcheck). Also, remove unused md_count. Fixes #3662. | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |