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path: root/editor/editor_file_system.h
AgeCommit message (Expand)Author
2019-01-21Add function to obtain filesystem type from DirAccess.Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-20Reworked how non-imported resources are reloaded on change, fixes #19852Juan Linietsky
2018-10-29Moved folding outside the resource files, now saved outside the project.Juan Linietsky
2018-10-05Fixes to baker, restored xatlas and fixed bake options.Juan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-14Add custom icons to script classes.Will Nations
2018-07-15Global class names (and GDScript support for it)Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-24Changed reimport logic to also check md5 before reimporting, fixes #13135Juan Linietsky
2017-09-20Fix import order, so scenes are imported after textures.Juan Linietsky
2017-08-29Added nice icon to show when a file is broken on import.Juan Linietsky
2017-08-29Fix constant reimport on broken files, closes #9930Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-17Several improvements and fixes to import system. Might fix many issues opened...Juan Linietsky
2017-08-15Removing a Resource also deletes imported files.Andreas Haas
2017-06-16Fix EditorFileSystem duplicating root folder in new foldersBojidar Marinov
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde