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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_file_system.h
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Author
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-01-21
Add function to obtain filesystem type from DirAccess.
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-20
Reworked how non-imported resources are reloaded on change, fixes #19852
Juan Linietsky
2018-10-29
Moved folding outside the resource files, now saved outside the project.
Juan Linietsky
2018-10-05
Fixes to baker, restored xatlas and fixed bake options.
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-14
Add custom icons to script classes.
Will Nations
2018-07-15
Global class names (and GDScript support for it)
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-24
Changed reimport logic to also check md5 before reimporting, fixes #13135
Juan Linietsky
2017-09-20
Fix import order, so scenes are imported after textures.
Juan Linietsky
2017-08-29
Added nice icon to show when a file is broken on import.
Juan Linietsky
2017-08-29
Fix constant reimport on broken files, closes #9930
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-17
Several improvements and fixes to import system. Might fix many issues opened...
Juan Linietsky
2017-08-15
Removing a Resource also deletes imported files.
Andreas Haas
2017-06-16
Fix EditorFileSystem duplicating root folder in new folders
Bojidar Marinov
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde