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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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editor
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editor_file_system.h
Age
Commit message (
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Author
2022-04-01
Add Blender install autodetection and configuration.
reduz
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-01-17
Prevent renaming to an unkown extension from FileSystem dock.
jmb462
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-30
Add TextFile support across the editor
Paulb23
2021-08-20
Implement Extension Loader
reduz
2021-07-24
Implement Resource UIDs
reduz
2021-06-17
Remove thread-unsafe and unused late_added_files.
Lyuma
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-01
FileSystem: Force update when we delete a folder from the editor and searchin...
Mateo Kuruk Miccino
2021-04-19
Use multiple threads to import.
Juan Linietsky
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-02-24
Update the filtering logic to properly handle directories with `.gdignore` fi...
Fredia Huya-Kouadio
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-26
Improve file sorting
Gilles Roudière
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-10
Make file system scan more robust
Pedro J. Estébanez
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-05-24
fix file system not refresh on exFAT
XiaoLongHan
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-01-21
Add function to obtain filesystem type from DirAccess.
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-20
Reworked how non-imported resources are reloaded on change, fixes #19852
Juan Linietsky
2018-10-29
Moved folding outside the resource files, now saved outside the project.
Juan Linietsky
2018-10-05
Fixes to baker, restored xatlas and fixed bake options.
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-14
Add custom icons to script classes.
Will Nations
2018-07-15
Global class names (and GDScript support for it)
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-24
Changed reimport logic to also check md5 before reimporting, fixes #13135
Juan Linietsky
2017-09-20
Fix import order, so scenes are imported after textures.
Juan Linietsky
2017-08-29
Added nice icon to show when a file is broken on import.
Juan Linietsky
2017-08-29
Fix constant reimport on broken files, closes #9930
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-17
Several improvements and fixes to import system. Might fix many issues opened...
Juan Linietsky
2017-08-15
Removing a Resource also deletes imported files.
Andreas Haas
2017-06-16
Fix EditorFileSystem duplicating root folder in new folders
Bojidar Marinov
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde