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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_file_system.cpp
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Commit message (
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Author
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Add TextFile support across the editor
Paulb23
2021-09-15
Provide a getter for the project data directory.
ne0fhyk
2021-09-09
Replace stb_vorbis with libogg+libvorbis
Ellen Poe
2021-08-20
Implement Extension Loader
reduz
2021-07-25
Fix various typos
luz paz
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Merge pull request #50786 from reduz/implement-resource-uids
Rémi Verschelde
2021-07-24
Implement Resource UIDs
reduz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
Remove thread-unsafe and unused late_added_files.
Lyuma
2021-06-14
Refactor editor paths validation in EditorPaths and EditorSettings
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-18
Change EditorFileSystem and ScriptEditor file sorting order to improve consis...
Georgi Genkov
2021-05-01
FileSystem: Force update when we delete a folder from the editor and searchin...
Mateo Kuruk Miccino
2021-04-19
Use multiple threads to import.
Juan Linietsky
2021-03-22
Add a "keep" import mode to keep files as-is and export them.
Juan Linietsky
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-02-24
Update the filtering logic to properly handle directories with `.gdignore` fi...
Fredia Huya-Kouadio
2021-02-18
Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Reorganize Project Settings
reduz
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-10
Fix file name comparison when new file is added to file system
Filip
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-29
Documentation generation for GDScript
Thakee Nathees
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-26
Improve file sorting
Gilles Roudière
2020-09-28
Rename the ".import" folder to ".godot/imported"
Aaron Franke
2020-07-10
Merge pull request #40229 from ChristopheLY/atlas-auto-reimport
Rémi Verschelde
2020-07-10
auto re-import atlas, fixes #40047
Chistpohe LY
2020-07-04
Fix crash on project files import in EditorFileSystem
PouleyKetchoupp
2020-06-03
Remove 32-bit String to_int method
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-10
Make file system scan more robust
Pedro J. Estébanez
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-31
Prevent crash when we can't write to editor cache or config path
Rémi Verschelde
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