index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
editor_file_system.cpp
Age
Commit message (
Expand
)
Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-05
Merge pull request #68324 from AThousandShips/group_import_uid
Rémi Verschelde
2022-11-29
Merge pull request #67664 from WindyDarian/fix_dependency_import
Rémi Verschelde
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-11-27
Fix group reimport bug
Ninni Pipping
2022-10-19
Don't try to import unknown dependency from scan
Windy Darian
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-10
Merge pull request #67124 from KoBeWi/load_before_save
Rémi Verschelde
2022-10-10
Defer clearing of ResourceUID cache and silence warnings
kobewi
2022-10-09
Fallback to ResourceLoader if can't find UID
kobewi
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-30
Fix typos with codespell
Rémi Verschelde
2022-09-15
Remove unused `abort_scan` variable
Aaron Franke
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-19
Add Startup benchmarking support
Juan Linietsky
2022-07-29
Move editor paths into the EditorPaths class
Aaron Franke
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-20
Fix FileInfo::import_valid always being set to false for TextFile in some cases
MinusKube
2022-06-22
Remake resource thread safety and API
reduz
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-17
Bind EditorFileSystem::reimport_files and improve docs
Lyuma
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-12
Narrow FileAccess scope to prevent deadlocks.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-01
Add Blender install autodetection and configuration.
reduz
2022-03-27
Add GDExtension support to Script
reduz
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-11
Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
Rémi Verschelde
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-17
Prevent renaming to an unkown extension from FileSystem dock.
jmb462
2022-01-13
Fix various typos
luz paz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-14
Add path to functions that return iporter options
reduz
2021-10-18
Restrict the project data directory configuration
ne0fhyk
2021-10-11
Make the project data directory customizable.
ne0fhyk
2021-10-08
Fix `EditorFileSystem` not checking `.gdignore` in existed directory
Zae
2021-10-05
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Add TextFile support across the editor
Paulb23
2021-09-15
Provide a getter for the project data directory.
ne0fhyk
2021-09-09
Replace stb_vorbis with libogg+libvorbis
Ellen Poe
2021-08-20
Implement Extension Loader
reduz
2021-07-25
Fix various typos
luz paz
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Merge pull request #50786 from reduz/implement-resource-uids
Rémi Verschelde
[next]