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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_file_system.cpp
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Author
2017-08-31
Fix issues regarding reload of resources in imported scenes. Closes #10017
Juan Linietsky
2017-08-29
Added nice icon to show when a file is broken on import.
Juan Linietsky
2017-08-29
Fix constant reimport on broken files, closes #9930
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-17
Several improvements and fixes to import system. Might fix many issues opened...
Juan Linietsky
2017-08-15
Merge pull request #10345 from Hinsbart/remove_imported
Andreas Haas
2017-08-15
Small fix for problem of nodes losing type, this is not good enough to solve ...
Juan Linietsky
2017-08-15
Removing a Resource also deletes imported files.
Andreas Haas
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-06
Added a .gdignore check to ignore specific folders. Closes #8461
Juan Linietsky
2017-07-23
-Ability to set default import presets for type
Juan Linietsky
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-06-16
Fix EditorFileSystem duplicating root folder in new folders
Bojidar Marinov
2017-05-12
Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSyste...
Damian Day
2017-05-01
Rename project file to "project.godot"
Rémi Verschelde
2017-04-29
Revert "Use .godot as file extension for project files."
Juan Linietsky
2017-04-16
Use .godot as file extension for project files.
Andreas Haas
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
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