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path: root/editor/editor_file_system.cpp
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2017-08-31Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky
2017-08-29Added nice icon to show when a file is broken on import.Juan Linietsky
2017-08-29Fix constant reimport on broken files, closes #9930Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-17Several improvements and fixes to import system. Might fix many issues opened...Juan Linietsky
2017-08-15Merge pull request #10345 from Hinsbart/remove_importedAndreas Haas
2017-08-15Small fix for problem of nodes losing type, this is not good enough to solve ...Juan Linietsky
2017-08-15Removing a Resource also deletes imported files.Andreas Haas
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-06Added a .gdignore check to ignore specific folders. Closes #8461Juan Linietsky
2017-07-23-Ability to set default import presets for typeJuan Linietsky
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-19Add object type hint for docsPoommetee Ketson
2017-06-16Fix EditorFileSystem duplicating root folder in new foldersBojidar Marinov
2017-05-12Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSyste...Damian Day
2017-05-01Rename project file to "project.godot"Rémi Verschelde
2017-04-29Revert "Use .godot as file extension for project files."Juan Linietsky
2017-04-16Use .godot as file extension for project files.Andreas Haas
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde