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path: root/editor/editor_file_system.cpp
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2019-10-02Revert "Fix plugin script classes defined even if inactive."Rémi Verschelde
2019-09-30Merge pull request #32434 from willnationsdev/script-class-no-pluginsRémi Verschelde
Fix plugin script classes defined even if inactive.
2019-09-30Fix plugin script classes defined even if inactive.willnationsdev
2019-09-25Added some obvious errors explanationsqarmin
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
Condensed some if and ERR statements. Added dots to end of error messages Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?), core/os/memory.cpp, drivers/png/png_driver_common.cpp, drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-07-25DirAccess: Drop compat get_next(bool *is_dir) which was hiddenRémi Verschelde
Fixes this warning: ``` ./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual] ``` Part of #30790.
2019-07-01Merge pull request #29815 from NilsIrl/plus_file_1Rémi Verschelde
Replace ` + "/" + ` with `String::file_add()`
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-23Replace ` + "/" + ` with `String::file_add()`Nils ANDRÉ-CHANG
2019-05-24fix file system not refresh on exFATXiaoLongHan
2019-05-19Fix typos with codespellRémi Verschelde
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-04-19Added ability for multiple images to be imported as an atlasJuan Linietsky
This adds support for groups in the import system, which point to a single file. Add property hint for saving files in file field
2019-02-27Fixed issue where descriptor is left hanging, which causes file locked on ↵Juan Linietsky
Windows, closes #26342
2019-02-26-Properly handle missing ETC support on exportJuan Linietsky
-Added ability for resource importers to save metadata -Added ability for resource importers to validate depending on project settings
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp`
2019-01-26Fix code style issuesRémi Verschelde
2019-01-21Add function to obtain filesystem type from DirAccess.Juan Linietsky
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-15Added basic support for custom resource savers and loadersMarc Gilleron
2018-11-20Reworked how non-imported resources are reloaded on change, fixes #19852Juan Linietsky
2018-10-29Moved folding outside the resource files, now saved outside the project.Juan Linietsky
2018-10-05Fixes to baker, restored xatlas and fixed bake options.Juan Linietsky
2018-09-19Fix EditorSettings saving on draw callswillnationsdev
2018-09-14Refactor editor icon retrievalwillnationsdev
2018-09-13Merge pull request #21540 from YeldhamDev/image_reimp_error_fixRémi Verschelde
Fix error when reimporting an Image resource
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
Misc. typos
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-09-07Fix error when reimporting an Image resourceMichael Alexsander Silva Dias
2018-08-14Add custom icons to script classes.Will Nations
2018-08-08Add toggle for favorites in create_root_dialog.willnationsdev
2018-07-15Global class names (and GDScript support for it)Juan Linietsky
2018-03-14Merge pull request #17420 from marcelofg55/fscache_err_checksRémi Verschelde
Added error checks for fscache saving
2018-03-13Added error checks for fscache savingMarcelo Fernandez
2018-03-13Merge pull request #17138 from simedis/import_md5Rémi Verschelde
Make md5's not be in the same file as the import settings
2018-03-10Update preview on filesystem changeShyRed
Check and recreate a file's preview, if it has changes to it in the filesystem.
2018-03-01Moves the md5sum's from the <filename>.import file into .import/<filename>.md5Geoffrey
Saves asset md5sum's in a file that doesn't contain data that needs to be VC'd Now saves the md5s to a different file (.import.md5) Now reads the md5's from a separate file Now uses a file in the .import folder to store md5s
2018-01-05Make sure .import folder exists before importing, in case user deleted it ↵Juan Linietsky
manually. Fixes #15315
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-27Reimport now checks source path changes and imported files and their md5, ↵Juan Linietsky
fixes #14728
2017-12-05Add context menu to editor file dialogs.Ray Koopa
2017-11-24Add a bit space around the .import [deps] tag to make it more readable.Juan Linietsky
2017-11-24Changed reimport logic to also check md5 before reimporting, fixes #13135Juan Linietsky
Has the nice side effect that you can share your .import folder or rename your project and godot wont reimport stuff.
2017-11-17EditorSettings: Rename settings_path to settings_dirRémi Verschelde
Also to prepare for upcoming refactoring for XDG support.
2017-11-15Make sure scan happens after all nodes enter scene (including plugins), ↵Juan Linietsky
fixes #9286
2017-11-12Update meshes when reimporting,Daniel J. Ramirez
Save scene preview even when not doing save and play.
2017-10-21Cleanup unnecessary debug printsRémi Verschelde
2017-10-05Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky
to has_setting. Fixes #11844