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godot-fmod
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Godot with FMOD integration
RayHammer
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editor
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editor_file_system.cpp
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Author
2022-09-30
Fix typos with codespell
Rémi Verschelde
2022-09-15
Remove unused `abort_scan` variable
Aaron Franke
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-19
Add Startup benchmarking support
Juan Linietsky
2022-07-29
Move editor paths into the EditorPaths class
Aaron Franke
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-20
Fix FileInfo::import_valid always being set to false for TextFile in some cases
MinusKube
2022-06-22
Remake resource thread safety and API
reduz
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-17
Bind EditorFileSystem::reimport_files and improve docs
Lyuma
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-12
Narrow FileAccess scope to prevent deadlocks.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-01
Add Blender install autodetection and configuration.
reduz
2022-03-27
Add GDExtension support to Script
reduz
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-11
Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
Rémi Verschelde
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-17
Prevent renaming to an unkown extension from FileSystem dock.
jmb462
2022-01-13
Fix various typos
luz paz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-14
Add path to functions that return iporter options
reduz
2021-10-18
Restrict the project data directory configuration
ne0fhyk
2021-10-11
Make the project data directory customizable.
ne0fhyk
2021-10-08
Fix `EditorFileSystem` not checking `.gdignore` in existed directory
Zae
2021-10-05
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Add TextFile support across the editor
Paulb23
2021-09-15
Provide a getter for the project data directory.
ne0fhyk
2021-09-09
Replace stb_vorbis with libogg+libvorbis
Ellen Poe
2021-08-20
Implement Extension Loader
reduz
2021-07-25
Fix various typos
luz paz
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Merge pull request #50786 from reduz/implement-resource-uids
Rémi Verschelde
2021-07-24
Implement Resource UIDs
reduz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
Remove thread-unsafe and unused late_added_files.
Lyuma
2021-06-14
Refactor editor paths validation in EditorPaths and EditorSettings
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-18
Change EditorFileSystem and ScriptEditor file sorting order to improve consis...
Georgi Genkov
2021-05-01
FileSystem: Force update when we delete a folder from the editor and searchin...
Mateo Kuruk Miccino
2021-04-19
Use multiple threads to import.
Juan Linietsky
2021-03-22
Add a "keep" import mode to keep files as-is and export them.
Juan Linietsky
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
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