Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde | |
Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp` | |||
2019-01-26 | Fix code style issues | Rémi Verschelde | |
2019-01-21 | Add function to obtain filesystem type from DirAccess. | Juan Linietsky | |
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946 | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-15 | Added basic support for custom resource savers and loaders | Marc Gilleron | |
2018-11-20 | Reworked how non-imported resources are reloaded on change, fixes #19852 | Juan Linietsky | |
2018-10-29 | Moved folding outside the resource files, now saved outside the project. | Juan Linietsky | |
2018-10-05 | Fixes to baker, restored xatlas and fixed bake options. | Juan Linietsky | |
2018-09-19 | Fix EditorSettings saving on draw calls | willnationsdev | |
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-13 | Merge pull request #21540 from YeldhamDev/image_reimp_error_fix | Rémi Verschelde | |
Fix error when reimporting an Image resource | |||
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | |
Misc. typos | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-07 | Fix error when reimporting an Image resource | Michael Alexsander Silva Dias | |
2018-08-14 | Add custom icons to script classes. | Will Nations | |
2018-08-08 | Add toggle for favorites in create_root_dialog. | willnationsdev | |
2018-07-15 | Global class names (and GDScript support for it) | Juan Linietsky | |
2018-03-14 | Merge pull request #17420 from marcelofg55/fscache_err_checks | Rémi Verschelde | |
Added error checks for fscache saving | |||
2018-03-13 | Added error checks for fscache saving | Marcelo Fernandez | |
2018-03-13 | Merge pull request #17138 from simedis/import_md5 | Rémi Verschelde | |
Make md5's not be in the same file as the import settings | |||
2018-03-10 | Update preview on filesystem change | ShyRed | |
Check and recreate a file's preview, if it has changes to it in the filesystem. | |||
2018-03-01 | Moves the md5sum's from the <filename>.import file into .import/<filename>.md5 | Geoffrey | |
Saves asset md5sum's in a file that doesn't contain data that needs to be VC'd Now saves the md5s to a different file (.import.md5) Now reads the md5's from a separate file Now uses a file in the .import folder to store md5s | |||
2018-01-05 | Make sure .import folder exists before importing, in case user deleted it ↵ | Juan Linietsky | |
manually. Fixes #15315 | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-27 | Reimport now checks source path changes and imported files and their md5, ↵ | Juan Linietsky | |
fixes #14728 | |||
2017-12-05 | Add context menu to editor file dialogs. | Ray Koopa | |
2017-11-24 | Add a bit space around the .import [deps] tag to make it more readable. | Juan Linietsky | |
2017-11-24 | Changed reimport logic to also check md5 before reimporting, fixes #13135 | Juan Linietsky | |
Has the nice side effect that you can share your .import folder or rename your project and godot wont reimport stuff. | |||
2017-11-17 | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde | |
Also to prepare for upcoming refactoring for XDG support. | |||
2017-11-15 | Make sure scan happens after all nodes enter scene (including plugins), ↵ | Juan Linietsky | |
fixes #9286 | |||
2017-11-12 | Update meshes when reimporting, | Daniel J. Ramirez | |
Save scene preview even when not doing save and play. | |||
2017-10-21 | Cleanup unnecessary debug prints | Rémi Verschelde | |
2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | |
to has_setting. Fixes #11844 | |||
2017-09-20 | Fix import order, so scenes are imported after textures. | Juan Linietsky | |
Also fix bugs when meshes are always generated. | |||
2017-09-01 | Merge pull request #10840 from rtroncoso/fix-reimporter-defaults-load | Rémi Verschelde | |
Fix importer not applying default settings | |||
2017-08-31 | Fix importer not applying saved default settings on load | Rodrigo Troncoso | |
2017-08-31 | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | |
2017-08-29 | Added nice icon to show when a file is broken on import. | Juan Linietsky | |
2017-08-29 | Fix constant reimport on broken files, closes #9930 | Juan Linietsky | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-17 | Several improvements and fixes to import system. Might fix many issues ↵ | Juan Linietsky | |
opened, but have to check in detail.. | |||
2017-08-15 | Merge pull request #10345 from Hinsbart/remove_imported | Andreas Haas | |
Removing a Resource also deletes imported files. | |||
2017-08-15 | Small fix for problem of nodes losing type, this is not good enough to solve ↵ | Juan Linietsky | |
a core reimport problem, but so far fixes #8116 | |||
2017-08-15 | Removing a Resource also deletes imported files. | Andreas Haas | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-06 | Added a .gdignore check to ignore specific folders. Closes #8461 | Juan Linietsky | |
2017-07-23 | -Ability to set default import presets for type | Juan Linietsky | |
-More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) |