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path: root/editor/editor_file_dialog.cpp
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2019-10-29Merge pull request #33091 from MCrafterzz/fix10567Rémi Verschelde
Improved project creation UX
2019-10-29Improved UX of selecting directories in (Editor)FileDialog by hiding unused ↵MCrafterzz
gui elements and moving the drive selection
2019-10-24Scroll back to the top after opening a directory in FileDialogHugo Locurcio
This also changes the behavior in EditorFileDialog. This closes #26041.
2019-09-26Create new folder from save dialog now update filesystem dock.dankan1890
Fix #32167.
2019-08-21Rename FileDialog's folder icon custom color to `folder_icon_modulate`Hugo Locurcio
The custom color introduced in be8d569744e4eed9acb313d355d96e6989e92087 had the same name as the "folder" icon, which could cause conflicts in the generated documentation. The new name is also more self-explanatory.
2019-08-20Use a different color for folder icons in file dialogsHugo Locurcio
This makes them easier to distinguish from files for quick visual grepping. This can also be used in projects by setting the FileDialog "folder" color. The default value (`Color(1, 1, 1)`) has no visual impact, for compatibility with existing projects.
2019-07-29Fix filter crash in EditorFileDialog for MeshLib/TileSet conversionChaosus
2019-07-26Small adjustments to tooltips in '(Editor)FileDialog'Michael Alexsander Silva Dias
2019-07-25DirAccess: Drop compat get_next(bool *is_dir) which was hiddenRémi Verschelde
Fixes this warning: ``` ./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual] ``` Part of #30790.
2019-06-28Auto-change file extension in EditorFileDialog when filter changesChaosus
2019-06-13Merge pull request #29644 from YeldhamDev/editor_file_recent_reselectRémi Verschelde
Make possible to reselect an item in the "Recent" list in the EditorFileDialog
2019-06-13Merge pull request #29638 from YeldhamDev/editor_file_hidden_toggleRémi Verschelde
Add button for toggling hidden files in EditorFileDialog
2019-06-10Add button for toggling hidden files in EditorFileDialogMichael Alexsander Silva Dias
2019-06-09Make possible to reselect an item in the "Recent" list in the EditorFileDialogMichael Alexsander Silva Dias
2019-06-09Apply a better fix for the EditorFileDialog crash on favoriteMichael Alexsander Silva Dias
2019-06-10Fix crash when selecting favorate directory on EditorFileDialogvolzhs
The problem was that favorite tool button kept to change pressed and unpressed state with toggled event. This is a quick fix for crash. EditorFileDialog might need to be refactor later.
2019-05-29Remove some redundant linesJames Buck
2019-04-24Fixes to make exporting more responsive.Juan Linietsky
-Process and drop input in step functions. -Hide editor file dialog right after pressing ok -Use actual editor file dialogs for project export.
2019-03-27Small tooltip changes to filesystem-related UI componentes in editorMichael Alexsander Silva Dias
2019-03-07Fix "Favorite" button not being toggled when navigating to a faved folder ↵Michael Alexsander Silva Dias
manually
2019-03-05Fix general issues with filesystem-related UI components in the editorMichael Alexsander Silva Dias
2019-03-02Fix preview in file dialogPaul Trojahn
If the preview is already cached, queue_ressource_preview calls _thumbnail_done immediately, so preview_waiting is never set to false again. The progress wheel isn't rendered, because the WaitPreview icons don't exist. This should probably be Progress. Fixes #25749
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-13Change EditorLineEditFileChooser to use the "Folder" iconMichael Alexsander Silva Dias
2018-12-06Make thumbnail cache less tasking on the message queueBojidar Marinov
Fixes #23567
2018-10-26Small capitalization fixes across the editorMichael Alexsander Silva Dias
2018-10-24Fixes favorites not working in the open dialoggroud
2018-10-06Remove redundant "== false" codeAaron Franke
Some of this code has been re-organized. f
2018-09-27Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde
Fixes GCC 5 warnings of the form: core/io/http_client.cpp:288:9: warning: enumeration value 'STATUS_SSL_HANDSHAKE_ERROR' not handled in switch [-Wswitch] core/io/marshalls.cpp:806:9: warning: enumeration value 'AABB' not handled in switch [-Wswitch] Those can be trivial cases where adding a default fallback is the solution, or more complex issues/hidden bugs where missed values are actually meant to be handled.
2018-09-21Make EditorFileDialog be able to pick a folder when entering itMichael Alexsander Silva Dias
2018-09-18Fixes favorites not updating and rename favorite_dirs to favoritesgroud
2018-09-14Add thumnails to the tree viewgroud
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-14Show in File Manager ClarificationIvan Vodopiviz
Changed the context menu 'Show in File Manager' action description to better reflect actual behavior. Fixes #20897
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-05-02Merge pull request #17059 from Jason0214/BugFix_favorite_updatingRémi Verschelde
Editor: update favorite dirs when dir got deleted
2018-05-02remove favorited dirs if original dir deletedJason0214
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-02-21Icons updateDaniel J. Ramirez
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
2018-01-31Fixes open button not appearing with multiple selectionGuilherme Felipe
Fix #16231
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-25Changes to the Editor File Dialog.Michael Alexsander Silva Dias
2017-12-19Fixed bug where all file dialogs requested thumbnails even if hidden.Juan Linietsky
2017-12-06Merge pull request #13724 from RayKoopa/editor_file_dialog_context_menuRémi Verschelde
Add context menu to editor file dialogs
2017-12-06[DOCS] EditorFileDialog props/member/method/signalWill Nations
2017-12-05Add context menu to editor file dialogs.Ray Koopa
2017-11-27Some improvements to file/dir open/save dialogs:Dmitry Koteroff
1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons. 2. Added "go to parent folder" (^) button to Save a File dialog. 3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance) 4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export". 5. Now you can deselect items by clicking on empty space in Open a Directory dialog.
2017-11-24A few small adjustments to file dialogs:Dmitry Koteroff
a) Added Backspace key support for Tree-based file dialog. b) Fixed issue inability to select a folder in project manager (always previous folder was selected instead). c) Open Directory mode: changed "Open" to "Select Current Folder" d) Block "Open" button when inappropriate content is selected (for example, file when in open folder mode, or folder when in open files mode)
2017-11-21Remove the "." from file manage dialog (open scene, open file, ...)Dmitry Koteroff
Also removed the "." from game control's FileDialog component. Also remove the "/" at the end of folders name.