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path: root/editor/editor_file_dialog.cpp
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2017-12-06Merge pull request #13724 from RayKoopa/editor_file_dialog_context_menuRémi Verschelde
Add context menu to editor file dialogs
2017-12-06[DOCS] EditorFileDialog props/member/method/signalWill Nations
2017-12-05Add context menu to editor file dialogs.Ray Koopa
2017-11-27Some improvements to file/dir open/save dialogs:Dmitry Koteroff
1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons. 2. Added "go to parent folder" (^) button to Save a File dialog. 3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance) 4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export". 5. Now you can deselect items by clicking on empty space in Open a Directory dialog.
2017-11-24A few small adjustments to file dialogs:Dmitry Koteroff
a) Added Backspace key support for Tree-based file dialog. b) Fixed issue inability to select a folder in project manager (always previous folder was selected instead). c) Open Directory mode: changed "Open" to "Select Current Folder" d) Block "Open" button when inappropriate content is selected (for example, file when in open folder mode, or folder when in open files mode)
2017-11-21Remove the "." from file manage dialog (open scene, open file, ...)Dmitry Koteroff
Also removed the "." from game control's FileDialog component. Also remove the "/" at the end of folders name.
2017-10-22FileDialog: enlarge the file list a bitPoommetee Ketson
2017-09-28Several visual improvements.Daniel J. Ramirez
Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes.
2017-09-19Merge pull request #11256 from djrm/pr_visual_improvementsRémi Verschelde
Visual improvements and new look for VS
2017-09-16Merge pull request #11283 from volzhs/fix-icon_map-errorRémi Verschelde
Fix !icon_map.has(p_type) error
2017-09-15Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog
Fix enums bindings
2017-09-15Fix !icon_map.has(p_type) errorvolzhs
"ResizedFolder" "ResizedFile" icons are removed from 15904d6
2017-09-14Fix non flat favorite iconsDaniel J. Ramirez
2017-09-13Fix enums bindingsMaxim Sheronov
Add missed bindings for enums Move some enums to class to have correct output of api.json
2017-09-12Fixed file system dialog iconsDaniel J. Ramirez
2017-08-30added icon updating to most ui elementstoger5
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-06-14Make toggle between thumbnail and list for file dialog on editorvolzhs
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-12Fix natural sorting order in EditorFileDialog, FileDialog and ↵Damian Day
EditorFileSystemDirectory Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String. Fixes #8712.
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.