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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_feature_profile.h
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Commit message (
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Author
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-31
Improve the layout and texts of the Editor Feature Profiles dialog
Yuri Sizov
2021-05-27
Fixed changing enabled classes resetting folding in manage editor features.
Emre Aydin
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-08-27
Make the Import dock depend on the FileSystem dock
Aaron Franke
2020-05-25
Merge pull request #37235 from Calinou/improve-editor-feature-profiles
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-22
Improve the editor feature profiles UX
Hugo Locurcio
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-11
Add missing license headers
Rémi Verschelde
2019-04-08
Add ability to edit editor feature profiles
Juan Linietsky