Age | Commit message (Collapse) | Author |
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
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* File type names in file dialogs
* Layout option names
* Visual shader editor UI
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Added some obvious errors explanations
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Fix a few missing bindings or unspecified argument names and default values.
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Enhancements and fixes for the editor feature profile
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Make `fix_headers.py` script compatible with Python 3.
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Changed "Disable Editor" to "Contextual Editor Enabled"
Do not show contextual editors for disabled classes.
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Allows enabling/disabling parts of the editor and storing/loading profiles for that.
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