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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_export.h
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Author
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-16
Merge pull request #14597 from NathanWarden/linux_extensions
Rémi Verschelde
2017-12-15
-Added new scene conversion to binary on export (disabled by default, please ...
Juan Linietsky
2017-12-12
Updated Linux template extensions to match architecture.
Nathan Warden
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-21
Allow configuring iOS export
Ruslan Mustakov
2017-09-17
Fix x11 exported executables not getting the +x flag
Marcelo Fernandez
2017-09-15
Added type on export file callback, and initial export function.
Juan Linietsky
2017-09-14
Re-Added export plugins with a more interesting API, as well as the ability t...
Juan Linietsky
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-14
Use include/exclude export filters. Fixes #9860
Ruslan Mustakov
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-27
Use custom native-run icons for Android and HTML5
L. Krause
2017-05-05
Fix template loading
J08nY
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-29
WebGL 2 export per WebAssembly or asm.js
eska
2017-03-23
Several fixes to Android exporter and port.
Juan Linietsky
2017-03-21
Export working (for linux at least)
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde