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path: root/editor/editor_export.h
AgeCommit message (Expand)Author
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-16Merge pull request #14597 from NathanWarden/linux_extensionsRémi Verschelde
2017-12-15-Added new scene conversion to binary on export (disabled by default, please ...Juan Linietsky
2017-12-12Updated Linux template extensions to match architecture.Nathan Warden
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-21Allow configuring iOS exportRuslan Mustakov
2017-09-17Fix x11 exported executables not getting the +x flagMarcelo Fernandez
2017-09-15Added type on export file callback, and initial export function.Juan Linietsky
2017-09-14Re-Added export plugins with a more interesting API, as well as the ability t...Juan Linietsky
2017-09-01Fix files headerPoommetee Ketson
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
2017-08-14Use include/exclude export filters. Fixes #9860Ruslan Mustakov
2017-08-12Updated function argument namesWilson E. Alvarez
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-06-27Use custom native-run icons for Android and HTML5L. Krause
2017-05-05Fix template loadingJ08nY
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-29WebGL 2 export per WebAssembly or asm.jseska
2017-03-23Several fixes to Android exporter and port.Juan Linietsky
2017-03-21Export working (for linux at least)Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde