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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_export.h
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-04
Fix export plugins after embedded PCK loading changes.
bruvzg
2022-04-20
Improve embedded PCK loading and exporting.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-22
Generate export template file names instead of having a fixed set
Aaron Franke
2022-03-21
Move extension logic to EditorExportPlatformLinuxBSD
Aaron Franke
2022-03-20
Move fixup_embedded_pck to EditorExportPlatform classes
Aaron Franke
2022-03-16
Implement GDExtension export plugin.
bruvzg
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-05
Merge pull request #56047 from piiertho/feature/osx-sign-directory
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-28
OSX: Add signing of directory structure in Library when exporting for OSX.
Pierre-Thomas Meisels
2021-11-14
Add path to functions that return iporter options
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-04-01
Merge pull request #43550 from KoBeWi/resourcism
Rémi Verschelde
2021-03-23
Add option to exclude selected resources on export
Tomasz Chabora
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-19
Disable code to add patches menu
Ev1lbl0w
2020-09-23
iOS: Fix multiple issues with PVRTC import, disable ETC1
Vasiliy Makarov
2020-09-05
Adds PCK encryption support (using script encryption key for export).
bruvzg
2020-08-19
iOS Export: Add a method to embed a framework
Sergey Minakov
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-11
Account for file deletion and renaming in Export Presets
Maganty Rushyendra
2020-05-17
Implementation of the Godot Android Plugin configuration file
Fredia Huya-Kouadio
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-23
Improve EditorExportPlatform interface.
Fabio Alessandrelli
2019-10-04
Add code signing support for Windows exports (using "signtool" on Windows and...
bruvzg
2019-07-03
Add embedded PCK option to PC platforms
Pedro J. Estébanez
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-01-04
Merge pull request #24582 from Xrayez/script-encrypt
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-24
Bring back script encryption in export preset
Andrii Doroshenko (Xrayez)
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-12-07
EditorExportPlugin now calls _export_end() when export ends if scripted
Marcelo Fernandez
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