Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-16 | Merge pull request #14597 from NathanWarden/linux_extensions | Rémi Verschelde | |
Updated Linux template extensions to match architecture. | |||
2017-12-15 | -Added new scene conversion to binary on export (disabled by default, please ↵ | Juan Linietsky | |
test) -This method works by directly converting text to binary, so the scene does not need to be loaded and saved | |||
2017-12-12 | Updated Linux template extensions to match architecture. | Nathan Warden | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-21 | Allow configuring iOS export | Ruslan Mustakov | |
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). | |||
2017-09-17 | Fix x11 exported executables not getting the +x flag | Marcelo Fernandez | |
2017-09-15 | Added type on export file callback, and initial export function. | Juan Linietsky | |
2017-09-14 | Re-Added export plugins with a more interesting API, as well as the ability ↵ | Juan Linietsky | |
to do path remapping. Also added ability to tell the exporter that a shared object needs to be bundled in the build. | |||
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-14 | Use include/exclude export filters. Fixes #9860 | Ruslan Mustakov | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-06-27 | Use custom native-run icons for Android and HTML5 | L. Krause | |
2017-05-05 | Fix template loading | J08nY | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-29 | WebGL 2 export per WebAssembly or asm.js | eska | |
2017-03-23 | Several fixes to Android exporter and port. | Juan Linietsky | |
Android seems to be working again! | |||
2017-03-21 | Export working (for linux at least) | Juan Linietsky | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |