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path: root/editor/editor_export.h
AgeCommit message (Collapse)Author
2017-09-01Fix files headerPoommetee Ketson
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
Updated function argument names
2017-08-14Use include/exclude export filters. Fixes #9860Ruslan Mustakov
2017-08-12Updated function argument namesWilson E. Alvarez
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-06-27Use custom native-run icons for Android and HTML5L. Krause
2017-05-05Fix template loadingJ08nY
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-29WebGL 2 export per WebAssembly or asm.jseska
2017-03-23Several fixes to Android exporter and port.Juan Linietsky
Android seems to be working again!
2017-03-21Export working (for linux at least)Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.