index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
editor_export.h
Age
Commit message (
Expand
)
Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-23
Improve EditorExportPlatform interface.
Fabio Alessandrelli
2019-10-04
Add code signing support for Windows exports (using "signtool" on Windows and...
bruvzg
2019-07-03
Add embedded PCK option to PC platforms
Pedro J. Estébanez
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-01-04
Merge pull request #24582 from Xrayez/script-encrypt
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-24
Bring back script encryption in export preset
Andrii Doroshenko (Xrayez)
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-12-07
EditorExportPlugin now calls _export_end() when export ends if scripted
Marcelo Fernandez
2018-11-01
Export for OS X on OS X now lets you select .dmg or .zip
Marcelo Fernandez
2018-10-27
Save last export path when exporting
Marcelo Fernandez
2018-10-01
Fix mismatched class/struct definition warnings [-Wmismatched-tags]
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-21
BPTC support
elasota
2018-04-29
Merge pull request #18455 from neikeq/export-pck-zip-debug
Hein-Pieter van Braam
2018-04-27
Fix use64 used without being initialized
Marcelo Fernandez
2018-04-26
Make 'Export PCK/ZIP' work well with EditorExportPlugin
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-16
Merge pull request #14597 from NathanWarden/linux_extensions
Rémi Verschelde
2017-12-15
-Added new scene conversion to binary on export (disabled by default, please ...
Juan Linietsky
2017-12-12
Updated Linux template extensions to match architecture.
Nathan Warden
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-21
Allow configuring iOS export
Ruslan Mustakov
2017-09-17
Fix x11 exported executables not getting the +x flag
Marcelo Fernandez
2017-09-15
Added type on export file callback, and initial export function.
Juan Linietsky
2017-09-14
Re-Added export plugins with a more interesting API, as well as the ability t...
Juan Linietsky
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-14
Use include/exclude export filters. Fixes #9860
Ruslan Mustakov
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-27
Use custom native-run icons for Android and HTML5
L. Krause
2017-05-05
Fix template loading
J08nY
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-29
WebGL 2 export per WebAssembly or asm.js
eska
2017-03-23
Several fixes to Android exporter and port.
Juan Linietsky
2017-03-21
Export working (for linux at least)
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
[next]