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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_export.cpp
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Author
2022-03-23
Fix crash when exporting projects with shared libraries
Haoyu Qiu
2022-03-21
Move extension logic to EditorExportPlatformLinuxBSD
Aaron Franke
2022-03-20
Move fixup_embedded_pck to EditorExportPlatform classes
Aaron Franke
2022-03-18
Merge pull request #58455 from bruvzg/export_script
Rémi Verschelde
2022-03-16
Implement GDExtension export plugin.
bruvzg
2022-03-14
[Export] Add "export console script" option for Linux, macOS, and Windows exp...
bruvzg
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-10
Create parent directories on export.
Ryan Roden-Corrent
2022-03-06
Improve some DirAccess usage
kobewi
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-05
Merge pull request #56047 from piiertho/feature/osx-sign-directory
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-28
OSX: Add signing of directory structure in Library when exporting for OSX.
Pierre-Thomas Meisels
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-14
Add path to functions that return iporter options
reduz
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-05
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Add TextFile support across the editor
Paulb23
2021-09-15
Provide a getter for the project data directory.
ne0fhyk
2021-08-31
Make platform feature tag names lowercase
Hugo Locurcio
2021-08-26
Merge pull request #51928 from reduz/extension-loader
Juan Linietsky
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-20
Implement Extension Loader
reduz
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Merge pull request #50786 from reduz/implement-resource-uids
Rémi Verschelde
2021-07-24
Implement Resource UIDs
reduz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-05-31
Implement shader caching
reduz
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-04-22
ICU: Update to version 69.1, improve ICU data export process.
bruvzg
2021-04-01
Merge pull request #43550 from KoBeWi/resourcism
Rémi Verschelde
2021-03-23
Add option to exclude selected resources on export
Tomasz Chabora
2021-03-22
Add a "keep" import mode to keep files as-is and export them.
Juan Linietsky
2021-03-11
Fix crash when trying to export zero files.
mujpao
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