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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_export.cpp
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Author
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-05-31
Implement shader caching
reduz
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-04-22
ICU: Update to version 69.1, improve ICU data export process.
bruvzg
2021-04-01
Merge pull request #43550 from KoBeWi/resourcism
Rémi Verschelde
2021-03-23
Add option to exclude selected resources on export
Tomasz Chabora
2021-03-22
Add a "keep" import mode to keep files as-is and export them.
Juan Linietsky
2021-03-11
Fix crash when trying to export zero files.
mujpao
2021-02-24
Update the filtering logic to properly handle directories with `.gdignore` fi...
Fredia Huya-Kouadio
2021-02-18
Reorganize Project Settings
reduz
2021-01-30
Create the temporary PCK export directory if it doesn't exist
Hugo Locurcio
2021-01-10
Add all AutoLoad resources when exporting the project
Filip
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44524 from madmiraal/rename-editor-viewport
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-19
Rename EditorInterface get_editor_viewport to get_editor_main_control
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-20
Export: Reorder options for consistency across platforms
Rémi Verschelde
2020-11-13
Fix Android Export jarsigner error with *.import whitelist
Nathan Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-19
Disable code to add patches menu
Ev1lbl0w
2020-09-23
iOS: Fix multiple issues with PVRTC import, disable ETC1
Vasiliy Makarov
2020-09-05
Adds PCK encryption support (using script encryption key for export).
bruvzg
2020-08-19
iOS Export: Add a method to embed a framework
Sergey Minakov
2020-06-20
Fix overwrite of manual changes in export_presets.cfg when export dialog is o...
Maganty Rushyendra
2020-06-11
Account for file deletion and renaming in Export Presets
Maganty Rushyendra
2020-05-17
Implementation of the Godot Android Plugin configuration file
Fredia Huya-Kouadio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-07
Export: Improve usability of command line interface
Rémi Verschelde
2020-01-06
PCK: Set VERSION_PATCH in header, factor out header magic
Joost Heitbrink
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-23
Improve EditorExportPlatform interface.
Fabio Alessandrelli
2019-10-04
Add code signing support for Windows exports (using "signtool" on Windows and...
bruvzg
2019-09-25
Added some obvious errors explanations
qarmin
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