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path: root/editor/editor_export.cpp
AgeCommit message (Expand)Author
2018-02-24Merge pull request #16957 from akien-mga/version-macrosRémi Verschelde
2018-02-23Refactor version macros and fix related bugsRémi Verschelde
2018-02-22EditorExport: Allow export plugins to add shared librariesIgnacio Etcheverry
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Clean up \n from end of translation stringsArtem Varaksa
2018-01-04Add support from properly exporting shared objects, needed for GDNative exportJuan Linietsky
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-18Use a different strategy for path remaps, try loading from a remap file instead.Juan Linietsky
2017-12-16Merge pull request #14597 from NathanWarden/linux_extensionsRémi Verschelde
2017-12-15-Added new scene conversion to binary on export (disabled by default, please ...Juan Linietsky
2017-12-12Updated Linux template extensions to match architecture.Nathan Warden
2017-12-08Fix Manage Export Templates linkMattUV
2017-12-05Export icon and splash images directly to final packageGeorge Marques
2017-11-21Allow configuring iOS exportRuslan Mustakov
2017-11-20Pass engine name and version parts as proper stringsRémi Verschelde
2017-11-19Use new XDG folders to dehardcode pathsRémi Verschelde
2017-11-19Add initial support for the XDG Base Directory specRémi Verschelde
2017-11-17EditorSettings: Rename settings_path to settings_dirRémi Verschelde
2017-11-15[GDNative] export pluginKarroffel
2017-10-21Cleanup unnecessary debug printsRémi Verschelde
2017-10-03fixed the OS.has_feature() API, and added support for 32 and 64.Juan Linietsky
2017-09-26Enhance iOS exportRuslan Mustakov
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-17Fix x11 exported executables not getting the +x flagMarcelo Fernandez
2017-09-15Added type on export file callback, and initial export function.Juan Linietsky
2017-09-14Re-Added export plugins with a more interesting API, as well as the ability t...Juan Linietsky
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-01Fix files headerPoommetee Ketson
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-21Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-19Revert "Second take at making command-line arguments more UNIX-like + main.cp...Juan Linietsky
2017-08-19Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-14Use include/exclude export filters. Fixes #9860Ruslan Mustakov
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-20custom_features: fix typoMartin Capitanio
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-06-16Complete changing of resource extensionsGeorge Marques
2017-06-10Fix `network/debug/remote_port` editor setting not working properlyFabio Alessandrelli
2017-05-09Display remote_host/port in network->debug settingsFabio Alessandrelli
2017-05-05Fix template loadingJ08nY
2017-05-01Rename project file to "project.godot"Rémi Verschelde
2017-04-28Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-29Merge pull request #8191 from eska014/webgl2-exportJuan Linietsky
2017-03-29WebGL 2 export per WebAssembly or asm.jseska
2017-03-24Fix bogus s/_md/D_METHOD/ affecting md5 stuffRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde