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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_export.cpp
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Author
2018-04-26
Make 'Export PCK/ZIP' work well with EditorExportPlugin
Ignacio Etcheverry
2018-03-06
Improved error checking at EditorExportPlatformPC::export_project
Marcelo Fernandez
2018-02-24
Merge pull request #16957 from akien-mga/version-macros
Rémi Verschelde
2018-02-23
Refactor version macros and fix related bugs
Rémi Verschelde
2018-02-22
EditorExport: Allow export plugins to add shared libraries
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Clean up \n from end of translation strings
Artem Varaksa
2018-01-04
Add support from properly exporting shared objects, needed for GDNative export
Juan Linietsky
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-18
Use a different strategy for path remaps, try loading from a remap file instead.
Juan Linietsky
2017-12-16
Merge pull request #14597 from NathanWarden/linux_extensions
Rémi Verschelde
2017-12-15
-Added new scene conversion to binary on export (disabled by default, please ...
Juan Linietsky
2017-12-12
Updated Linux template extensions to match architecture.
Nathan Warden
2017-12-08
Fix Manage Export Templates link
MattUV
2017-12-05
Export icon and splash images directly to final package
George Marques
2017-11-21
Allow configuring iOS export
Ruslan Mustakov
2017-11-20
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-19
Use new XDG folders to dehardcode paths
Rémi Verschelde
2017-11-19
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-17
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-11-15
[GDNative] export plugin
Karroffel
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-10-03
fixed the OS.has_feature() API, and added support for 32 and 64.
Juan Linietsky
2017-09-26
Enhance iOS export
Ruslan Mustakov
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-17
Fix x11 exported executables not getting the +x flag
Marcelo Fernandez
2017-09-15
Added type on export file callback, and initial export function.
Juan Linietsky
2017-09-14
Re-Added export plugins with a more interesting API, as well as the ability t...
Juan Linietsky
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-19
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-14
Use include/exclude export filters. Fixes #9860
Ruslan Mustakov
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-20
custom_features: fix typo
Martin Capitanio
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-16
Complete changing of resource extensions
George Marques
2017-06-10
Fix `network/debug/remote_port` editor setting not working properly
Fabio Alessandrelli
2017-05-09
Display remote_host/port in network->debug settings
Fabio Alessandrelli
2017-05-05
Fix template loading
J08nY
2017-05-01
Rename project file to "project.godot"
Rémi Verschelde
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-29
Merge pull request #8191 from eska014/webgl2-export
Juan Linietsky
2017-03-29
WebGL 2 export per WebAssembly or asm.js
eska
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