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godot-fmod
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Godot with FMOD integration
RayHammer
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editor_export.cpp
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Author
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-12-07
Fix custom features missing when _export_begin is called
Marcelo Fernandez
2018-12-07
EditorExportPlugin now calls _export_end() when export ends if scripted
Marcelo Fernandez
2018-11-01
Export for OS X on OS X now lets you select .dmg or .zip
Marcelo Fernandez
2018-10-27
Save last export path when exporting
Marcelo Fernandez
2018-10-03
Fix #22588: missing preset save after removing a export preset.
Jean-François Michaud
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-27
Removed fallback system and merged bptc into s3tc
Juan Linietsky
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-21
BPTC support
elasota
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-18
Export filters: Relax match to allow paths without leading res://
Rémi Verschelde
2018-04-29
Merge pull request #18455 from neikeq/export-pck-zip-debug
Hein-Pieter van Braam
2018-04-27
Fix use64 used without being initialized
Marcelo Fernandez
2018-04-26
Make 'Export PCK/ZIP' work well with EditorExportPlugin
Ignacio Etcheverry
2018-03-06
Improved error checking at EditorExportPlatformPC::export_project
Marcelo Fernandez
2018-02-24
Merge pull request #16957 from akien-mga/version-macros
Rémi Verschelde
2018-02-23
Refactor version macros and fix related bugs
Rémi Verschelde
2018-02-22
EditorExport: Allow export plugins to add shared libraries
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Clean up \n from end of translation strings
Artem Varaksa
2018-01-04
Add support from properly exporting shared objects, needed for GDNative export
Juan Linietsky
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-18
Use a different strategy for path remaps, try loading from a remap file instead.
Juan Linietsky
2017-12-16
Merge pull request #14597 from NathanWarden/linux_extensions
Rémi Verschelde
2017-12-15
-Added new scene conversion to binary on export (disabled by default, please ...
Juan Linietsky
2017-12-12
Updated Linux template extensions to match architecture.
Nathan Warden
2017-12-08
Fix Manage Export Templates link
MattUV
2017-12-05
Export icon and splash images directly to final package
George Marques
2017-11-21
Allow configuring iOS export
Ruslan Mustakov
2017-11-20
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-19
Use new XDG folders to dehardcode paths
Rémi Verschelde
2017-11-19
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-17
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-11-15
[GDNative] export plugin
Karroffel
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-10-03
fixed the OS.has_feature() API, and added support for 32 and 64.
Juan Linietsky
2017-09-26
Enhance iOS export
Ruslan Mustakov
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-17
Fix x11 exported executables not getting the +x flag
Marcelo Fernandez
2017-09-15
Added type on export file callback, and initial export function.
Juan Linietsky
2017-09-14
Re-Added export plugins with a more interesting API, as well as the ability t...
Juan Linietsky
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
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