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path: root/editor/editor_export.cpp
AgeCommit message (Expand)Author
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-24Merge pull request #50786 from reduz/implement-resource-uidsRémi Verschelde
2021-07-24Implement Resource UIDsreduz
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-11Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-ioRémi Verschelde
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-03Rename `String.is_abs_path()` to `String.is_absolute_path()`Hugo Locurcio
2021-05-31Implement shader cachingreduz
2021-05-17Make all file access 64-bit (uint64_t)Pedro J. Estébanez
2021-04-22ICU: Update to version 69.1, improve ICU data export process.bruvzg
2021-04-01Merge pull request #43550 from KoBeWi/resourcismRémi Verschelde
2021-03-23Add option to exclude selected resources on exportTomasz Chabora
2021-03-22Add a "keep" import mode to keep files as-is and export them.Juan Linietsky
2021-03-11Fix crash when trying to export zero files.mujpao
2021-02-24Update the filtering logic to properly handle directories with `.gdignore` fi...Fredia Huya-Kouadio
2021-02-18Reorganize Project Settingsreduz
2021-01-30Create the temporary PCK export directory if it doesn't existHugo Locurcio
2021-01-10Add all AutoLoad resources when exporting the projectFilip
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Merge pull request #44524 from madmiraal/rename-editor-viewportRémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-19Rename EditorInterface get_editor_viewport to get_editor_main_controlMarcel Admiraal
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-20Export: Reorder options for consistency across platformsRémi Verschelde
2020-11-13Fix Android Export jarsigner error with *.import whitelistNathan Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-19Disable code to add patches menuEv1lbl0w
2020-09-23iOS: Fix multiple issues with PVRTC import, disable ETC1Vasiliy Makarov
2020-09-05Adds PCK encryption support (using script encryption key for export).bruvzg
2020-08-19iOS Export: Add a method to embed a frameworkSergey Minakov
2020-06-20Fix overwrite of manual changes in export_presets.cfg when export dialog is o...Maganty Rushyendra
2020-06-11Account for file deletion and renaming in Export PresetsMaganty Rushyendra
2020-05-17Implementation of the Godot Android Plugin configuration fileFredia Huya-Kouadio
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Enforce use of bool literals instead of integersRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-12Support multiple debug protocols.Fabio Alessandrelli
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-31Mono/C#: Add iOS supportIgnacio Etcheverry
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-02-11Texture refactorJuan Linietsky