Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-25 | Add script hierarchies,add-script btn auto-derives | Will Nations | |
2018-06-18 | -Added AnimationGraphPlayer (still missing features) | Juan Linietsky | |
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback) | |||
2018-05-26 | Merge pull request #15489 from willnationsdev/gdnative-hook | Max Hilbrunner | |
Add EditorPlugin.build() build callbacks | |||
2018-05-08 | Merge pull request #15928 from StateOff/feature_batch_rename | Rémi Verschelde | |
Implements "Batch Rename" editor tool. | |||
2018-05-07 | Merge pull request #15640 from willnationsdev/resource-saved-signal | Max Hilbrunner | |
Added EditorPlugin 'resource_saved' signal | |||
2018-02-25 | Now the inspector will show the custom resources added via plugin | MrCdK | |
2018-01-31 | Added EditorPlugin 'resource_saved' signal | Will Nations | |
2018-01-22 | Implements "Batch Rename" editor tool. | Blazej Floch | |
2018-01-08 | Add EditorPlugin.build() build callbacks | Will Nations | |
2018-01-08 | Fixes #15416 - "The deleted nodes are hanging in the inspector." | Blazej Floch | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Merge pull request #14802 from volzhs/selection-changed | Rémi Verschelde | |
Fix "selection_changed" called twice | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-26 | Properly rename scenes and resources after renaming or moving files, should ↵ | Juan Linietsky | |
fix #13976 It's not tested, so please test. | |||
2017-12-18 | Fix "selection_changed" called twice | volzhs | |
2017-09-01 | Fix typo 'begining' to 'beginning' | Poommetee Ketson | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-07-18 | Make available more informations about editor for Tool Plugins | Jakub Grzesik | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |