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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_data.h
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Author
2018-07-25
Add script hierarchies,add-script btn auto-derives
Will Nations
2018-06-18
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky
2018-05-26
Merge pull request #15489 from willnationsdev/gdnative-hook
Max Hilbrunner
2018-05-08
Merge pull request #15928 from StateOff/feature_batch_rename
Rémi Verschelde
2018-05-07
Merge pull request #15640 from willnationsdev/resource-saved-signal
Max Hilbrunner
2018-02-25
Now the inspector will show the custom resources added via plugin
MrCdK
2018-01-31
Added EditorPlugin 'resource_saved' signal
Will Nations
2018-01-22
Implements "Batch Rename" editor tool.
Blazej Floch
2018-01-08
Add EditorPlugin.build() build callbacks
Will Nations
2018-01-08
Fixes #15416 - "The deleted nodes are hanging in the inspector."
Blazej Floch
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #14802 from volzhs/selection-changed
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-26
Properly rename scenes and resources after renaming or moving files, should f...
Juan Linietsky
2017-12-18
Fix "selection_changed" called twice
volzhs
2017-09-01
Fix typo 'begining' to 'beginning'
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-07-18
Make available more informations about editor for Tool Plugins
Jakub Grzesik
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde