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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_data.h
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Commit message (
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Author
2021-03-20
Display scene file extensions in the editor only if there's ambiguity
Hugo Locurcio
2021-02-10
Merge pull request #31747 from KoBeWi/scene_stalking
Rémi Verschelde
2021-02-09
Detect external modification of project.godot
kobewi
2021-01-29
Merge pull request #43222 from KoBeWi/sub_editor_oblivion
Rémi Verschelde
2021-01-16
Detect external modification of scenes
Tomasz Chabora
2021-01-06
Fix cases of resources destroyed too early
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-30
Remove unused get_subeditor() method
Tomasz Chabora
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-07
Merge pull request #33343 from KoBeWi/scene_tree_dusting
Rémi Verschelde
2019-11-06
Node create dialog filtering optimization
PouleyKetchoupp
2019-11-04
Another scene tree dock menu cleanup
Tomasz Chabora
2019-08-15
Allow to create scene from FileSystem dock
Tomasz Chabora
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-14
Refactor editor icon retrieval
willnationsdev
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-14
Add custom icons to script classes.
Will Nations
2018-07-25
Add script hierarchies,add-script btn auto-derives
Will Nations
2018-06-18
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky
2018-05-26
Merge pull request #15489 from willnationsdev/gdnative-hook
Max Hilbrunner
2018-05-08
Merge pull request #15928 from StateOff/feature_batch_rename
Rémi Verschelde
2018-05-07
Merge pull request #15640 from willnationsdev/resource-saved-signal
Max Hilbrunner
2018-02-25
Now the inspector will show the custom resources added via plugin
MrCdK
2018-01-31
Added EditorPlugin 'resource_saved' signal
Will Nations
2018-01-22
Implements "Batch Rename" editor tool.
Blazej Floch
2018-01-08
Add EditorPlugin.build() build callbacks
Will Nations
2018-01-08
Fixes #15416 - "The deleted nodes are hanging in the inspector."
Blazej Floch
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #14802 from volzhs/selection-changed
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-26
Properly rename scenes and resources after renaming or moving files, should f...
Juan Linietsky
2017-12-18
Fix "selection_changed" called twice
volzhs
2017-09-01
Fix typo 'begining' to 'beginning'
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-07-18
Make available more informations about editor for Tool Plugins
Jakub Grzesik
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde