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path: root/editor/editor_data.h
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2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-09-14Refactor editor icon retrievalwillnationsdev
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-14Add custom icons to script classes.Will Nations
2018-07-25Add script hierarchies,add-script btn auto-derivesWill Nations
2018-06-18-Added AnimationGraphPlayer (still missing features)Juan Linietsky
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-05-26Merge pull request #15489 from willnationsdev/gdnative-hookMax Hilbrunner
Add EditorPlugin.build() build callbacks
2018-05-08Merge pull request #15928 from StateOff/feature_batch_renameRémi Verschelde
Implements "Batch Rename" editor tool.
2018-05-07Merge pull request #15640 from willnationsdev/resource-saved-signalMax Hilbrunner
Added EditorPlugin 'resource_saved' signal
2018-02-25Now the inspector will show the custom resources added via pluginMrCdK
2018-01-31Added EditorPlugin 'resource_saved' signalWill Nations
2018-01-22Implements "Batch Rename" editor tool.Blazej Floch
2018-01-08Add EditorPlugin.build() build callbacksWill Nations
2018-01-08Fixes #15416 - "The deleted nodes are hanging in the inspector."Blazej Floch
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Merge pull request #14802 from volzhs/selection-changedRémi Verschelde
Fix "selection_changed" called twice
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-26Properly rename scenes and resources after renaming or moving files, should ↵Juan Linietsky
fix #13976 It's not tested, so please test.
2017-12-18Fix "selection_changed" called twicevolzhs
2017-09-01Fix typo 'begining' to 'beginning'Poommetee Ketson
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-07-18Make available more informations about editor for Tool PluginsJakub Grzesik
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.