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path: root/editor/editor_data.cpp
AgeCommit message (Expand)Author
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio
2021-09-07Close built-in script from any scenekobewi
2021-09-07Implement properties arrays in the Inspector.Gilles Roudière
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-18Optimize StringName usagereduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-05-04Provide a way to hook into Inspectors UndoRedo.Gilles Roudière
2021-03-20Display scene file extensions in the editor only if there's ambiguityHugo Locurcio
2021-02-13Don't save project settings when not necessarykobewi
2021-02-10Merge pull request #31747 from KoBeWi/scene_stalkingRémi Verschelde
2021-01-29Merge pull request #43222 from KoBeWi/sub_editor_oblivionRémi Verschelde
2021-01-16Detect external modification of scenesTomasz Chabora
2021-01-06Fix cases of resources destroyed too earlyPedro J. Estébanez
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-30Remove unused get_subeditor() methodTomasz Chabora
2020-10-05Check for global script class information before clearing itAaron Franke
2020-10-03Don't write global script class information if there is noneAaron Franke
2020-08-27Iterate backwards over EditorPlugin's list of plugins in get_editor etcAaron Franke
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-29Implement undo-redo feature for Parameter Paste in the Inspectorsimpuid
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-09Don't copy script with copy paramsvolzhs
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-11-10Multi-selection restored properly after switching scenesPouleyKetchoupp
2019-11-07Merge pull request #33343 from KoBeWi/scene_tree_dustingRémi Verschelde
2019-11-06Node create dialog filtering optimizationPouleyKetchoupp
2019-11-04Another scene tree dock menu cleanupTomasz Chabora
2019-09-25Added some obvious errors explanationsqarmin
2019-08-15Allow to create scene from FileSystem dockTomasz Chabora
2019-07-19Make custom types more subtle and more usefulBojidar Marinov
2019-06-04Fix moving and renaming filesHein-Pieter van Braam-Stewart
2019-03-09Allow class_name scripts to have nested inheritanceGeorge Marques