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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_data.cpp
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Author
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-05
Check for global script class information before clearing it
Aaron Franke
2020-10-03
Don't write global script class information if there is none
Aaron Franke
2020-08-27
Iterate backwards over EditorPlugin's list of plugins in get_editor etc
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-29
Implement undo-redo feature for Parameter Paste in the Inspector
simpuid
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-09
Don't copy script with copy params
volzhs
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-10
Multi-selection restored properly after switching scenes
PouleyKetchoupp
2019-11-07
Merge pull request #33343 from KoBeWi/scene_tree_dusting
Rémi Verschelde
2019-11-06
Node create dialog filtering optimization
PouleyKetchoupp
2019-11-04
Another scene tree dock menu cleanup
Tomasz Chabora
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-15
Allow to create scene from FileSystem dock
Tomasz Chabora
2019-07-19
Make custom types more subtle and more useful
Bojidar Marinov
2019-06-04
Fix moving and renaming files
Hein-Pieter van Braam-Stewart
2019-03-09
Allow class_name scripts to have nested inheritance
George Marques
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-26
Merge pull request #23060 from willnationsdev/inherit-non-class-script
Rémi Verschelde
2018-11-16
Check if setting exists to prevent warning
DrNochi
2018-10-16
Fix Script -> Script Class not in CreateDialog
Will Nations
2018-09-14
Refactor editor icon retrieval
willnationsdev
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-14
Add custom icons to script classes.
Will Nations
2018-07-26
Merge pull request #20233 from willnationsdev/gsc-editor
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-25
Add script hierarchies,add-script btn auto-derives
Will Nations
2018-06-18
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky
2018-05-26
Merge pull request #15489 from willnationsdev/gdnative-hook
Max Hilbrunner
2018-05-08
Merge pull request #15928 from StateOff/feature_batch_rename
Rémi Verschelde
2018-05-07
Merge pull request #15640 from willnationsdev/resource-saved-signal
Max Hilbrunner
2018-04-30
hide tab changed debug print
Alexander Holland
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-02-25
Now the inspector will show the custom resources added via plugin
MrCdK
2018-01-31
Added EditorPlugin 'resource_saved' signal
Will Nations
2018-01-22
Implements "Batch Rename" editor tool.
Blazej Floch
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
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