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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_data.cpp
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Author
2023-01-19
Cleanup unused engine code v2
kobewi
2023-01-16
Move global script class cache to separate file
kobewi
2023-01-16
Add EditorUndoRedoManager singleton
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-18
Fix resource picker regression
rune-scape
2022-11-27
GDScript: Avoid using `get_global_class_native_base`
rune-scape
2022-11-16
Remove more instances of 'instance' being used as a verb
VolTer
2022-11-02
Unify usage of undo_redo in editor
kobewi
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-09-07
Merge pull request #58617 from KoBeWi/custom_something
Rémi Verschelde
2022-09-06
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-09-05
Improve handling of custom types
kobewi
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-22
Add per-scene UndoRedo
kobewi
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-06
Fix heap-use-after-free when closing a scene with its builtin script open
Haoyu Qiu
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-30
Cleanup EditorNode and EditorData
Hendrik Brucker
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Merge pull request #43015 from Xrayez/refactor-auto-instaprop
Rémi Verschelde
2022-02-07
Use ScriptServer::get_global_class_base instead of script_class_get_base in s...
Jason Knight
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-28
Refactor auto-instantiation of `Object` properties in editor
Andrii Doroshenko (Xrayez)
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-30
Fix a crash in editor's script parent class check
Yuri Sizov
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-07
Close built-in script from any scene
kobewi
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-04
Provide a way to hook into Inspectors UndoRedo.
Gilles Roudière
2021-03-20
Display scene file extensions in the editor only if there's ambiguity
Hugo Locurcio
2021-02-13
Don't save project settings when not necessary
kobewi
2021-02-10
Merge pull request #31747 from KoBeWi/scene_stalking
Rémi Verschelde
2021-01-29
Merge pull request #43222 from KoBeWi/sub_editor_oblivion
Rémi Verschelde
2021-01-16
Detect external modification of scenes
Tomasz Chabora
2021-01-06
Fix cases of resources destroyed too early
Pedro J. Estébanez
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