index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
editor_data.cpp
Age
Commit message (
Expand
)
Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-30
Fix a crash in editor's script parent class check
Yuri Sizov
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-07
Close built-in script from any scene
kobewi
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-04
Provide a way to hook into Inspectors UndoRedo.
Gilles Roudière
2021-03-20
Display scene file extensions in the editor only if there's ambiguity
Hugo Locurcio
2021-02-13
Don't save project settings when not necessary
kobewi
2021-02-10
Merge pull request #31747 from KoBeWi/scene_stalking
Rémi Verschelde
2021-01-29
Merge pull request #43222 from KoBeWi/sub_editor_oblivion
Rémi Verschelde
2021-01-16
Detect external modification of scenes
Tomasz Chabora
2021-01-06
Fix cases of resources destroyed too early
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-30
Remove unused get_subeditor() method
Tomasz Chabora
2020-10-05
Check for global script class information before clearing it
Aaron Franke
2020-10-03
Don't write global script class information if there is none
Aaron Franke
2020-08-27
Iterate backwards over EditorPlugin's list of plugins in get_editor etc
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-29
Implement undo-redo feature for Parameter Paste in the Inspector
simpuid
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-09
Don't copy script with copy params
volzhs
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-10
Multi-selection restored properly after switching scenes
PouleyKetchoupp
2019-11-07
Merge pull request #33343 from KoBeWi/scene_tree_dusting
Rémi Verschelde
2019-11-06
Node create dialog filtering optimization
PouleyKetchoupp
2019-11-04
Another scene tree dock menu cleanup
Tomasz Chabora
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-15
Allow to create scene from FileSystem dock
Tomasz Chabora
[next]