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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_data.cpp
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Author
2018-01-22
Implements "Batch Rename" editor tool.
Blazej Floch
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-08
Add EditorPlugin.build() build callbacks
Will Nations
2018-01-08
Fixes #15416 - "The deleted nodes are hanging in the inspector."
Blazej Floch
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #14802 from volzhs/selection-changed
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-26
Properly rename scenes and resources after renaming or moving files, should f...
Juan Linietsky
2017-12-18
Fix "selection_changed" called twice
volzhs
2017-12-02
Some untranslated UI strings
Unknown
2017-11-11
ability to lock spatial nodes transform in editor
Jakub Grzesik
2017-09-01
Fix typo 'begining' to 'beginning'
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-18
Make available more informations about editor for Tool Plugins
Jakub Grzesik
2017-06-16
Enhance scene tabs
volzhs
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
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