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path: root/editor/editor_data.cpp
AgeCommit message (Expand)Author
2019-08-15Allow to create scene from FileSystem dockTomasz Chabora
2019-07-19Make custom types more subtle and more usefulBojidar Marinov
2019-06-04Fix moving and renaming filesHein-Pieter van Braam-Stewart
2019-03-09Allow class_name scripts to have nested inheritanceGeorge Marques
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-26Merge pull request #23060 from willnationsdev/inherit-non-class-scriptRémi Verschelde
2018-11-16Check if setting exists to prevent warningDrNochi
2018-10-16Fix Script -> Script Class not in CreateDialogWill Nations
2018-09-14Refactor editor icon retrievalwillnationsdev
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-14Add custom icons to script classes.Will Nations
2018-07-26Merge pull request #20233 from willnationsdev/gsc-editorJuan Linietsky
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-25Add script hierarchies,add-script btn auto-derivesWill Nations
2018-06-18-Added AnimationGraphPlayer (still missing features)Juan Linietsky
2018-05-26Merge pull request #15489 from willnationsdev/gdnative-hookMax Hilbrunner
2018-05-08Merge pull request #15928 from StateOff/feature_batch_renameRémi Verschelde
2018-05-07Merge pull request #15640 from willnationsdev/resource-saved-signalMax Hilbrunner
2018-04-30hide tab changed debug printAlexander Holland
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-02-25Now the inspector will show the custom resources added via pluginMrCdK
2018-01-31Added EditorPlugin 'resource_saved' signalWill Nations
2018-01-22Implements "Batch Rename" editor tool.Blazej Floch
2018-01-12Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky
2018-01-08Add EditorPlugin.build() build callbacksWill Nations
2018-01-08Fixes #15416 - "The deleted nodes are hanging in the inspector."Blazej Floch
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Merge pull request #14802 from volzhs/selection-changedRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-26Properly rename scenes and resources after renaming or moving files, should f...Juan Linietsky
2017-12-18Fix "selection_changed" called twicevolzhs
2017-12-02Some untranslated UI stringsUnknown
2017-11-11ability to lock spatial nodes transform in editorJakub Grzesik
2017-09-01Fix typo 'begining' to 'beginning'Poommetee Ketson
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-30Style: Apply clang-format on all filesRémi Verschelde
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-18Make available more informations about editor for Tool PluginsJakub Grzesik
2017-06-16Enhance scene tabsvolzhs
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde