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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_command_palette.cpp
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Author
2023-05-12
Command Palette search now also uses original English command names
Tefatika
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-02
Fix new quick open dialog to be showed at the center of the screen
Yuri Rubinsky
2022-11-23
Fix Quick Open window to use EDSCALE and save the size between popups
Yuri Rubinsky
2022-11-04
Add call_deferred() method to Callable
kobewi
2022-09-16
Command Palette shortcut_text: font color
EliasVincent
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-05-28
Use consistent casing in editor filter/search bars
FireForge
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-01-26
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
Wilson E. Alvarez
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-19
Fix command history for plugin commands
kobewi
2021-09-23
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-08-31
Sort palette commands by last use
kobewi
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-18
Minor tweaks/fixes for the Command Palette
Michael Alexsander
2021-08-15
command palette improvements
Bhuvan Vemula
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula