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path: root/editor/editor_command_palette.cpp
AgeCommit message (Collapse)Author
2022-01-26Rename String::is_subsequence_ofi to String::is_subsequence_ofnWilson E. Alvarez
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-11-12Use "enum class" for input enumsAaron Franke
2021-10-19Fix command history for plugin commandskobewi
2021-09-23Merge pull request #51920 from ↵Rémi Verschelde
jmb462/missing-sname-macro-optimization-in-some-functions
2021-08-31Sort palette commands by last usekobewi
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-20Add missing SNAME macro optimization for StringName in some functionsjmb462
2021-08-18Minor tweaks/fixes for the Command PaletteMichael Alexsander
2021-08-15command palette improvementsBhuvan Vemula
2021-08-10Use Key enum instead of plain integersAaron Franke
2021-08-09Added EditorCommandPaletteBhuvan Vemula