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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_autoload_settings.h
Age
Commit message (
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Author
2022-03-12
Add "Add Script" option to project autoload settings
Yuri Roubinsky
2022-03-09
Fix Autoload capitalization inconsistency
Haoyu Qiu
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-14
Display an error message in settings when autoload name is invalid
jmb462
2021-06-16
Documentation search fixes
Gregory Basile
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-05
Dissolving class EditorLineEditFileChooser into EditorAutoloadSettings.
unknown
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-01-31
Improve the AutoLoad editor UX
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-19
Make comparison operator== const
Hanif A
2019-05-21
Restrict Autoloads from having keywords as their names
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-05-22
Only add autoloads in editor if they have tool scripts
George Marques
2018-05-01
Enable autoload in editor
George Marques
2018-02-19
Merge pull request #16709 from willnationsdev/autoload-edit
Rémi Verschelde
2018-02-14
Enable EditorPlugin to add/remove autoloads
Will Nations
2018-01-02
Add open feature to editor autoload settings
sersoong
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde